package tc.oc.commons.bukkit.listeners;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
public interface ButtonListener {
/**
* Called when a button is clicked in some way, either through an inventory window,
* or while being held by the player. In the latter case, the {@link ClickType} will
* be either {@link ClickType#LEFT} or {@link ClickType#RIGHT}
*
* @return true to cancel the default behavior of the click
*/
boolean buttonClicked(ItemStack button, Player clicker, ClickType clickType, Event event);
}