package source;
import com.badlogic.gdx.scenes.scene2d.Actor;
import scene2d.*;
/** A Basic Main Menu for the Game
* <p>
* The Main Menu Displays all the scenes to which the game can switch too. Based on which button or
* image or widget pressed the scene can be switched.
* <p>
* @author pyros2097 */
public class Menu extends Scene {
public Menu(){
log("Hello World");
log("new dat");
showToast("Toasting", 2f);
}
@Override
public void onClick(Actor actor){
if(actor.getName().equals("Play"))
setScene("Game");
if(actor.getName().equals("Play3d"))
setScene("Game3d");
if(actor.getName().equals("Options"))
setScene("Options");
if(actor.getName().equals("Exit"))
showMessageDialog("Exit", " Are you sure you want \n to Quit the Game ");
}
@Override
public void onTouchDown(Actor actor){
}
@Override
public void onTouchUp(){}
@Override
public void onDragged(){}
@Override
public void onGesture(GestureType type){
if(type == GestureType.Up)
log("Up");
else if(type == GestureType.Down)
log("Down");
}
@Override
public void onKeyTyped(char key){
}
@Override
public void onKeyUp(int keycode){
}
@Override
public void onKeyDown(int keycode){
}
@Override
public void onPause(){
}
@Override
public void onResume(){
}
@Override
public void onDispose(){
}
}