package source; import com.badlogic.gdx.scenes.scene2d.Actor; import scene2d.*; /** A Basic Main Menu for the Game * <p> * The Main Menu Displays all the scenes to which the game can switch too. Based on which button or * image or widget pressed the scene can be switched. * <p> * @author pyros2097 */ public class Menu extends Scene { public Menu(){ log("Hello World"); log("new dat"); showToast("Toasting", 2f); } @Override public void onClick(Actor actor){ if(actor.getName().equals("Play")) setScene("Game"); if(actor.getName().equals("Play3d")) setScene("Game3d"); if(actor.getName().equals("Options")) setScene("Options"); if(actor.getName().equals("Exit")) showMessageDialog("Exit", " Are you sure you want \n to Quit the Game "); } @Override public void onTouchDown(Actor actor){ } @Override public void onTouchUp(){} @Override public void onDragged(){} @Override public void onGesture(GestureType type){ if(type == GestureType.Up) log("Up"); else if(type == GestureType.Down) log("Down"); } @Override public void onKeyTyped(char key){ } @Override public void onKeyUp(int keycode){ } @Override public void onKeyDown(int keycode){ } @Override public void onPause(){ } @Override public void onResume(){ } @Override public void onDispose(){ } }