/******************************************************************************* * Copyright 2015 See AUTHORS file. * <p/> * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * <p/> * http://www.apache.org/licenses/LICENSE-2.0 * <p/> * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.game.objects.dog; import com.mygdx.game.objects.DogCharacter; /** * The base class for dog's animated tasks that must last for one animation loop. * The task keeps running until the animation is completed, which finally makes the task succeed. * * @author davebaol */ public abstract class OneShotAnimationTaskBase extends LoopedAnimationTaskBase { public OneShotAnimationTaskBase () { super(true); // Use an animation listener } @Override protected int getAnimationLoopCount () { return 1; // one shot } @Override public Status execute () { DogCharacter dog = getObject(); updateAnimation(dog); return animationListener == dog.currentAnimationListener && animationListener.isAnimationCompleted()? Status.SUCCEEDED : Status.RUNNING; } }