/*******************************************************************************
* Copyright 2015 See AUTHORS file.
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p/>
* http://www.apache.org/licenses/LICENSE-2.0
* <p/>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.mygdx.game.objects.dog;
import com.mygdx.game.objects.DogCharacter;
/**
* The base class for dog's animated tasks that must last for one animation loop.
* The task keeps running until the animation is completed, which finally makes the task succeed.
*
* @author davebaol
*/
public abstract class OneShotAnimationTaskBase extends LoopedAnimationTaskBase {
public OneShotAnimationTaskBase () {
super(true); // Use an animation listener
}
@Override
protected int getAnimationLoopCount () {
return 1; // one shot
}
@Override
public Status execute () {
DogCharacter dog = getObject();
updateAnimation(dog);
return animationListener == dog.currentAnimationListener && animationListener.isAnimationCompleted()? Status.SUCCEEDED : Status.RUNNING;
}
}