/******************************************************************************* * Copyright 2015 See AUTHORS file. * <p/> * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * <p/> * http://www.apache.org/licenses/LICENSE-2.0 * <p/> * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.game.gdxkit; /** @author davebaol */ public abstract class LoadingGdxScreen<G extends GdxGame> extends GdxScreen<G> { private final LoadableGdxScreen<G> nextScreen; public LoadingGdxScreen (G game, LoadableGdxScreen<G> nextScreen) { super(game); this.nextScreen = nextScreen; } public abstract void renderProgress (float delta, float progress); @Override public final void render (float delta) { if (getGame().getAssetManager().update()) { nextScreen.loadingFinished(); getGame().setScreen(nextScreen); } renderProgress(delta, getGame().getAssetManager().getProgress()); } }