/*******************************************************************************
* Copyright 2015 See AUTHORS file.
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p/>
* http://www.apache.org/licenses/LICENSE-2.0
* <p/>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.mygdx.game.objects.dog;
import com.badlogic.gdx.ai.btree.LeafTask;
import com.badlogic.gdx.ai.btree.Task;
import com.badlogic.gdx.math.Vector3;
import com.mygdx.game.GameScreen;
import com.mygdx.game.objects.DogCharacter;
import com.mygdx.game.pathfinding.NavMesh;
import com.mygdx.game.pathfinding.Triangle;
/**
* Action task that traces a path from the dog's current position to the stick.
*
* @author davebaol
*/
public class CalculatePathToStickTask extends LeafTask<DogCharacter> {
private final static Vector3 TMP_V1 = new Vector3();
private final static Vector3 TMP_V2 = new Vector3();
public CalculatePathToStickTask() {
}
public void startAnimation(DogCharacter dog) {
}
@Override
public void start() {
getObject().stickThrown = false;
}
@Override
public Status execute() {
DogCharacter dog = getObject();
NavMesh navMesh = GameScreen.screen.engine.getScene().navMesh;
Vector3 stickPos = dog.human.stick.body.getWorldTransform().getTranslation(TMP_V1);
Vector3 stickNavmeshPos = TMP_V2;
Triangle stickNavmeshTri = navMesh.verticalRayTest(stickPos, TMP_V2, null);
if (stickNavmeshTri == null) {
stickNavmeshTri = navMesh.getClosestTriangle(stickPos, stickNavmeshPos, null);
}
return dog.followPath(stickNavmeshTri, stickNavmeshPos) ? Status.SUCCEEDED : Status.FAILED;
}
@Override
protected Task<DogCharacter> copyTo(Task<DogCharacter> task) {
return task;
}
}