/******************************************************************************* * Copyright 2015 See AUTHORS file. * <p/> * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * <p/> * http://www.apache.org/licenses/LICENSE-2.0 * <p/> * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.game.objects.dog; import com.badlogic.gdx.ai.btree.LeafTask; import com.badlogic.gdx.ai.btree.Task; import com.badlogic.gdx.math.Vector3; import com.mygdx.game.GameScreen; import com.mygdx.game.objects.DogCharacter; import com.mygdx.game.pathfinding.NavMesh; import com.mygdx.game.pathfinding.Triangle; /** * Action task that traces a path from the dog's current position to the stick. * * @author davebaol */ public class CalculatePathToStickTask extends LeafTask<DogCharacter> { private final static Vector3 TMP_V1 = new Vector3(); private final static Vector3 TMP_V2 = new Vector3(); public CalculatePathToStickTask() { } public void startAnimation(DogCharacter dog) { } @Override public void start() { getObject().stickThrown = false; } @Override public Status execute() { DogCharacter dog = getObject(); NavMesh navMesh = GameScreen.screen.engine.getScene().navMesh; Vector3 stickPos = dog.human.stick.body.getWorldTransform().getTranslation(TMP_V1); Vector3 stickNavmeshPos = TMP_V2; Triangle stickNavmeshTri = navMesh.verticalRayTest(stickPos, TMP_V2, null); if (stickNavmeshTri == null) { stickNavmeshTri = navMesh.getClosestTriangle(stickPos, stickNavmeshPos, null); } return dog.followPath(stickNavmeshTri, stickNavmeshPos) ? Status.SUCCEEDED : Status.FAILED; } @Override protected Task<DogCharacter> copyTo(Task<DogCharacter> task) { return task; } }