package com.indignado.logicbricks.utils.builders.joints; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.World; import com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef; /** * @author Rubentxu. */ public class PrismaticJointBuilder extends BaseJointBuilder<PrismaticJointDef, PrismaticJointBuilder> { public PrismaticJointBuilder(World world) { super(world); } @Override public void reset() { jointDef = new PrismaticJointDef(); } public PrismaticJointBuilder initialize(Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { jointDef.initialize(bodyA, bodyB, anchor, axis); return this; } public PrismaticJointBuilder enableLimit(boolean enableLimit) { jointDef.enableLimit = enableLimit; return this; } public PrismaticJointBuilder enableMotor(boolean enableMotor) { jointDef.enableMotor = enableMotor; return this; } public PrismaticJointBuilder lowerTranslation(float lowerTranslation) { jointDef.lowerTranslation = lowerTranslation; return this; } public PrismaticJointBuilder maxMotorForce(float maxMotorForce) { jointDef.maxMotorForce = maxMotorForce; return this; } public PrismaticJointBuilder motorSpeed(float motorSpeed) { jointDef.motorSpeed = motorSpeed; return this; } public PrismaticJointBuilder referenceAngle(float referenceAngle) { jointDef.referenceAngle = referenceAngle; return this; } public PrismaticJointBuilder upperTranslation(float upperTranslation) { jointDef.upperTranslation = upperTranslation; return this; } }