package com.indignado.logicbricks.core.actuators; import com.badlogic.ashley.core.Entity; import com.badlogic.gdx.physics.box2d.Body; /** * @author Rubentxu. */ public class EditRigidBodyActuator extends Actuator { public Body targetRigidBody; public boolean active = true; public boolean awake = true; public float friction = 0.2f; public float restitution = 0; public Entity target; @Override public void reset() { super.reset(); targetRigidBody = null; active = true; awake = true; friction = 0.2f; restitution = 0; target = null; } }