package com.indignado.logicbricks.core.actuators;
import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.physics.box2d.Body;
/**
* @author Rubentxu.
*/
public class EditRigidBodyActuator extends Actuator {
public Body targetRigidBody;
public boolean active = true;
public boolean awake = true;
public float friction = 0.2f;
public float restitution = 0;
public Entity target;
@Override
public void reset() {
super.reset();
targetRigidBody = null;
active = true;
awake = true;
friction = 0.2f;
restitution = 0;
target = null;
}
}