package com.indignado.functional.test.base; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.physics.box2d.World; import com.badlogic.gdx.utils.Logger; import com.indignado.logicbricks.config.GameContext; import com.indignado.logicbricks.config.Settings; import com.indignado.logicbricks.core.Game; import com.indignado.logicbricks.core.LevelFactory; import com.indignado.logicbricks.core.LogicBricksEngine; import com.indignado.logicbricks.utils.Log; import com.indignado.logicbricks.utils.builders.LBBuilders; /** * @author Rubentxu. */ public abstract class LogicBricksTest implements ApplicationListener { protected Game game; protected LogicBricksEngine engine; protected World physics; protected AssetManager assetManager; protected LBBuilders builders; protected GameContext context; @Override public void create() { Settings.DEBUG = true; Settings.DRAW_FPS = true; Settings.FIXED_TIME_STEP = 1 / 75F; Settings.DRAGGABLE_BOX2D_BODIES = true; Settings.DEBUG_LEVEL = Logger.DEBUG; Settings.DRAW_BOX2D_ABBs = false; Settings.DRAW_BOX2D_BODIES = true; Settings.DRAW_BOX2D_JOINTS = true; Settings.DRAW_BOX2D_CONTACTS = true; Settings.DRAW_BOX2D_VELOCITIES = true; //Settings.DEBUG_ENTITY = "Player"; Settings.DEBUG_TAGS.add("System"); Settings.DEBUG_TAGS.add("Game"); Settings.DEBUG_TAGS.add("LogicBricksEngine"); // Settings.DEBUG_TAGS.add("MotionActuatorSystem"); //Settings.DEBUG_TAGS.add("EntityBuilder"); context = new ContextTest(); context.load(); engine = context.get(LogicBricksEngine.class); physics = context.get(World.class); assetManager = context.get(AssetManager.class); builders = context.get(LBBuilders.class); game = context.get(Game.class); } public void addLevel(LevelFactory levelFactory) { game.addLevelCreator(levelFactory); game.createLevel(1); } @Override public void resize(int width, int height) { Gdx.app.log("TEST", "Resize : " + width + " " + height); Camera camera = context.get(Camera.class); camera.viewportHeight = Settings.HEIGHT; camera.viewportWidth = Settings.WIDTH; } @Override public void render() { Log.debug("TEST", "Update...."); Gdx.gl.glClearColor(0f, 0f, 0f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); float deltaTime = Gdx.graphics.getDeltaTime(); game.update(deltaTime); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } }