package com.indignado.functional.test.levels.base.entities;
import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.physics.box2d.Body;
import com.indignado.logicbricks.components.IdentityComponent;
import com.indignado.logicbricks.components.RigidBodiesComponents;
import com.indignado.logicbricks.components.StateComponent;
import com.indignado.logicbricks.core.EntityFactory;
import com.indignado.logicbricks.utils.builders.BodyBuilder;
import com.indignado.logicbricks.utils.builders.EntityBuilder;
import com.indignado.logicbricks.utils.builders.FixtureDefBuilder;
import com.indignado.logicbricks.utils.builders.LBBuilders;
/**
* @author Rubentxu.
*/
public class Wall extends EntityFactory {
public Wall(LBBuilders builders, AssetManager assetManager) {
super(builders, assetManager);
}
@Override
public void loadAssets() {
}
@Override
public Entity createEntity() {
EntityBuilder entityBuilder = builders.getEntityBuilder();
entityBuilder.initialize();
BodyBuilder bodyBuilder = builders.getBodyBuilder();
IdentityComponent identity = entityBuilder.getComponent(IdentityComponent.class);
identity.tag = "Wall";
//identity.category = game.getCategoryBitsManager().getCategoryBits("Wall");
StateComponent state = entityBuilder.getComponent(StateComponent.class);
state.createState("Default");
Body bodyWall = bodyBuilder.fixture(new FixtureDefBuilder()
.boxShape(1, 20)
.friction(0.5f)
.restitution(0.5f))
.build();
RigidBodiesComponents bodiesComponents = entityBuilder.getComponent(RigidBodiesComponents.class);
bodiesComponents.rigidBodies.add(bodyWall);
Entity entity = entityBuilder.getEntity();
Gdx.app.log("Wall", "instance" + entity);
return entity;
}
}