/** * **************************************************************************** * Copyright (c) 2010-2016 by Min Cai (min.cai.china@gmail.com). * <p> * This file is part of the PickaPack library. * <p> * PickaPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * <p> * PickaPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * <p> * You should have received a copy of the GNU General Public License * along with PickaPack. If not, see <http://www.gnu.org/licenses/>. * **************************************************************************** */ package archimulator.util.fsm; import archimulator.util.Params; import archimulator.util.event.BlockingEventDispatcher; import archimulator.util.fsm.event.EnterStateEvent; import archimulator.util.fsm.event.ExitStateEvent; import archimulator.util.fsm.event.FiniteStateMachineEvent; import java.util.LinkedHashMap; import java.util.Map; import java.util.function.Consumer; /** * Basic finite state machine. * * @param <StateT> the type of the states * @param <ConditionT> the type of the conditions * @author Min Cai */ public class BasicFiniteStateMachine<StateT, ConditionT> extends Params implements FiniteStateMachine<StateT, ConditionT> { private String name; private StateT state; private BlockingEventDispatcher<FiniteStateMachineEvent> eventDispatcher; private Map<StateT, Map<ConditionT, Long>> numExecutions; private boolean settingStates = false; /** * Create a basic finite state machine. * * @param name the name * @param state the initial state */ public BasicFiniteStateMachine(String name, StateT state) { this.name = name; this.state = state; this.eventDispatcher = new BlockingEventDispatcher<>(); this.numExecutions = new LinkedHashMap<>(); } /** * Add a listener for the specified event class. * * @param <EventT> the type of the event * @param eventClass the event class * @param listener the listener that is to be added for the specified event class */ public <EventT extends FiniteStateMachineEvent> void addListener(Class<EventT> eventClass, Consumer<EventT> listener) { this.eventDispatcher.addListener(eventClass, listener); } /** * Remove a listener for the specified event class. * * @param <EventT> the type of the event * @param eventClass the event class * @param listener the listener that is to removed for the specified event class */ public <EventT extends FiniteStateMachineEvent> void removeListener(Class<EventT> eventClass, Consumer<EventT> listener) { this.eventDispatcher.removeListener(eventClass, listener); } /** * Dump. * * @param fsmFactory the finite state machine factory */ public void dump(FiniteStateMachineFactory<StateT, ConditionT, BasicFiniteStateMachine<StateT, ConditionT>> fsmFactory) { for (StateT state : fsmFactory.transitions.keySet()) { System.out.println(state); StateTransitions<StateT, ConditionT, BasicFiniteStateMachine<StateT, ConditionT>> stateTransitions = fsmFactory.transitions.get(state); Map<ConditionT, StateTransitions<StateT, ConditionT, BasicFiniteStateMachine<StateT, ConditionT>>.StateTransition> perStateTransitions = stateTransitions.getPerStateTransitions(); for (ConditionT condition : perStateTransitions.keySet()) { StateTransitions<StateT, ConditionT, BasicFiniteStateMachine<StateT, ConditionT>>.StateTransition stateTransition = perStateTransitions.get(condition); System.out.printf(" -> %s: %s/%s [%d] %n", condition, stateTransition.getActions(), stateTransition.getNewState(), getNumExecutionsByTransition(state, condition)); } System.out.println(); } } /** * Get the name of the basic finite state machine. * * @return the name of the basic finite state machine */ public String getName() { return name; } @Override public long getNumExecutionsByTransition(StateT state, ConditionT condition) { return this.numExecutions.containsKey(state) && this.numExecutions.get(state).containsKey(condition) ? this.numExecutions.get(state).get(condition) : 0L; } @Override public Map<StateT, Map<ConditionT, Long>> getNumExecutions() { return numExecutions; } @Override public StateT getState() { return state; } @Override public void setState(Object sender, ConditionT condition, Params params, StateT state) { if (this.settingStates) { throw new IllegalArgumentException(); } this.settingStates = true; this.eventDispatcher.dispatch(new ExitStateEvent(this, sender, condition, params)); this.state = state; this.eventDispatcher.dispatch(new EnterStateEvent(this, sender, condition, params)); this.settingStates = false; } }