/**
* ****************************************************************************
* Copyright (c) 2010-2016 by Min Cai (min.cai.china@gmail.com).
* <p>
* This file is part of the Archimulator multicore architectural simulator.
* <p>
* Archimulator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* <p>
* Archimulator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* <p>
* You should have received a copy of the GNU General Public License
* along with Archimulator. If not, see <http://www.gnu.org/licenses/>.
* ****************************************************************************
*/
package archimulator.uncore.noc.selection;
import archimulator.uncore.noc.Direction;
import archimulator.uncore.noc.Node;
import archimulator.uncore.noc.routers.Router;
import java.util.ArrayList;
import java.util.List;
/**
* Buffer level selection algorithm.
*
* @author Min Cai
*/
public class BufferLevelSelectionAlgorithm extends AbstractSelectionAlgorithm {
/**
* Create a buffer level selection algorithm for the selected node.
*
* @param node the parent node
*/
public BufferLevelSelectionAlgorithm(Node node) {
super(node);
}
/**
* Select the best output direction from a list of candidate output directions.
*
* @param src the source node ID
* @param dest the destination node ID
* @param ivc the input virtual channel ID
* @param directions the list of candidate output directions
* @return the best output direction selected from a list of candidate output directions
*/
@Override
public Direction select(int src, int dest, int ivc, List<Direction> directions) {
List<Direction> bestDirections = new ArrayList<>();
double maxFreeSlots = -1.0;
for(Direction direction : directions) {
Router neighborRouter = this.getNode().getNetwork().getNodes().get(this.getNode().getNeighbors().get(direction)).getRouter();
int freeSlots = neighborRouter.getFreeSlots(direction.getReflexDirection(), ivc);
if(freeSlots > maxFreeSlots) {
maxFreeSlots = freeSlots;
bestDirections.clear();
bestDirections.add(direction);
} else if(freeSlots == maxFreeSlots) {
bestDirections.add(direction);
}
}
if(!bestDirections.isEmpty()) {
return bestDirections.get(this.getNode().getNetwork().getEnvironment().getRandom().nextInt(bestDirections.size()));
}
return super.select(src, dest, ivc, directions);
}
}