/** * **************************************************************************** * Copyright (c) 2010-2016 by Min Cai (min.cai.china@gmail.com). * <p> * This file is part of the Archimulator multicore architectural simulator. * <p> * Archimulator is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * <p> * Archimulator is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * <p> * You should have received a copy of the GNU General Public License * along with Archimulator. If not, see <http://www.gnu.org/licenses/>. * **************************************************************************** */ package archimulator.uncore.noc.selection; import archimulator.uncore.noc.Direction; import archimulator.uncore.noc.Node; import archimulator.uncore.noc.routers.Router; import java.util.ArrayList; import java.util.List; /** * Buffer level selection algorithm. * * @author Min Cai */ public class BufferLevelSelectionAlgorithm extends AbstractSelectionAlgorithm { /** * Create a buffer level selection algorithm for the selected node. * * @param node the parent node */ public BufferLevelSelectionAlgorithm(Node node) { super(node); } /** * Select the best output direction from a list of candidate output directions. * * @param src the source node ID * @param dest the destination node ID * @param ivc the input virtual channel ID * @param directions the list of candidate output directions * @return the best output direction selected from a list of candidate output directions */ @Override public Direction select(int src, int dest, int ivc, List<Direction> directions) { List<Direction> bestDirections = new ArrayList<>(); double maxFreeSlots = -1.0; for(Direction direction : directions) { Router neighborRouter = this.getNode().getNetwork().getNodes().get(this.getNode().getNeighbors().get(direction)).getRouter(); int freeSlots = neighborRouter.getFreeSlots(direction.getReflexDirection(), ivc); if(freeSlots > maxFreeSlots) { maxFreeSlots = freeSlots; bestDirections.clear(); bestDirections.add(direction); } else if(freeSlots == maxFreeSlots) { bestDirections.add(direction); } } if(!bestDirections.isEmpty()) { return bestDirections.get(this.getNode().getNetwork().getEnvironment().getRandom().nextInt(bestDirections.size())); } return super.select(src, dest, ivc, directions); } }