package com.codepath.examples.basicsnakegame;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.KeyEvent;
import android.view.MotionEvent;
import com.codepath.simplegame.AbstractGamePanel;
public class SnakeGamePanel extends AbstractGamePanel {
public SnakeGamePanel(Context context) {
super(context);
}
private SnakeActor snake;
private AppleActor apple;
private ScoreBoard score;
private boolean isPaused = false;
@Override
public void onStart() {
this.snake = new SnakeActor(100, 100);
this.apple = new AppleActor(200, 50);
this.score = new ScoreBoard(this);
}
@Override
public void onTimer() {
if (!isPaused) {
if (this.snake.checkBoundsCollision(this)) {
this.snake.setEnabled(false);
}
this.snake.move();
if (this.apple.intersect(this.snake)) {
this.snake.grow();
this.score.earnPoints(50);
this.apple.reposition(this);
}
}
}
@Override
public void redrawCanvas(Canvas canvas) {
if (this.snake.isEnabled()) {
this.snake.draw(canvas);
this.apple.draw(canvas);
this.score.draw(canvas);
} else {
Paint p = getPaint();
p.setTextSize(50);
p.setColor(Color.BLACK);
canvas.drawText("Game over!", 100, 100, p);
}
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
this.snake.handleKeyInput(keyCode);
if (keyCode == KeyEvent.KEYCODE_G) {
this.onStart();
}
if (keyCode == KeyEvent.KEYCODE_P) {
isPaused = !isPaused;
}
return true;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
this.snake.handleTouchInput(event);
return true;
}
return false;
}
}