package com.example; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.renderscript.Allocation; import android.renderscript.RenderScript; import android.renderscript.ScriptIntrinsicBlur; import android.util.TimingLogger; import android.view.View; import android.view.ViewTreeObserver; import android.view.ViewTreeObserver.OnGlobalLayoutListener; import android.view.ViewTreeObserver.OnPreDrawListener; import android.widget.ImageView; import android.widget.TextView; public class FastBlurActivity extends Activity { private static final String TAG = "Blurring"; private ImageView mImage; private TextView mText; private OnPreDrawListener mPreDrawListener = new OnPreDrawListener() { @Override public boolean onPreDraw() { ViewTreeObserver observer = mText.getViewTreeObserver(); if(observer != null) { observer.removeOnPreDrawListener(this); } Drawable drawable = mImage.getDrawable(); if (drawable != null && drawable instanceof BitmapDrawable) { Bitmap bitmap = ((BitmapDrawable) drawable).getBitmap(); if (bitmap != null) { //blur(bitmap, mText, 25); blurJava(bitmap, mText, 25); } } return true; } }; private OnGlobalLayoutListener mLayoutListener = new OnGlobalLayoutListener() { @Override public void onGlobalLayout() { ViewTreeObserver observer = mText.getViewTreeObserver(); if(observer != null) { observer.addOnPreDrawListener(mPreDrawListener); } } }; /** * Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mImage = (ImageView) findViewById(R.id.image); mText = (TextView)findViewById(R.id.text); if (mImage != null && mText != null) { ViewTreeObserver observer = mText.getViewTreeObserver(); if (observer != null) { observer.addOnGlobalLayoutListener( mLayoutListener); } } mText.setText("Blur in Java!"); } private void blur(Bitmap bkg, View view, float radius) { TimingLogger tl = new TimingLogger(TAG, "blur"); Bitmap overlay = Bitmap.createBitmap(view.getMeasuredWidth(), view.getMeasuredHeight(), Bitmap.Config.ARGB_8888); tl.addSplit("Bitmap.createBitmap()"); Canvas canvas = new Canvas(overlay); tl.addSplit("new Canvas()"); canvas.drawBitmap(bkg, -view.getLeft(), -view.getTop(), null); tl.addSplit("canvas.drawBitmap()"); RenderScript rs = RenderScript.create(this); tl.addSplit("RenderScript.create()"); Allocation overlayAlloc = Allocation.createFromBitmap(rs, overlay); tl.addSplit("Allocation.createFromBitmap()"); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement()); tl.addSplit("ScriptIntrinsicBlur.create()"); blur.setInput(overlayAlloc); tl.addSplit("blur.setInput()"); blur.setRadius(radius); tl.addSplit("blur.setRadius()"); blur.forEach(overlayAlloc); tl.addSplit("blur.forEach()"); overlayAlloc.copyTo(overlay); tl.addSplit("overlayAlloc.copyTo()"); view.setBackground(new BitmapDrawable(getResources(), overlay)); tl.addSplit("view.setBackground()"); rs.destroy(); tl.addSplit("rs.destroy()"); tl.dumpToLog(); } private void blurJava(Bitmap bkg, View view, int radius) { TimingLogger tl = new TimingLogger(TAG, "blur"); Bitmap overlay = Bitmap.createBitmap(view.getMeasuredWidth(), view.getMeasuredHeight(), Bitmap.Config.ARGB_8888); tl.addSplit("Bitmap.createBitmap()"); Canvas canvas = new Canvas(overlay); tl.addSplit("new Canvas()"); canvas.drawBitmap(bkg, -view.getLeft(), -view.getTop(), null); tl.addSplit("canvas.drawBitmap()"); Bitmap blurred = fastblur(overlay, radius); tl.addSplit("fastblur()"); view.setBackground(new BitmapDrawable(getResources(), blurred)); tl.addSplit("view.setBackground()"); tl.dumpToLog(); } /* * This method was copied from http://stackoverflow.com/a/10028267/694378. * The only modifications I've made are to remove a couple of Log * statements which could slow things down slightly. */ public Bitmap fastblur(Bitmap sentBitmap, int radius) { // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } }