/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.lq.util;
import android.content.Context;
import android.media.AudioManager;
import com.lq.service.MusicService;
/**
* Convenience class to deal with audio focus. This class deals with everything
* related to audio focus: it can request and abandon focus, and will intercept
* focus change events and deliver them to a MusicFocusable interface (which, in
* our case, is implemented by {@link MusicService}).
*
* This class can only be used on SDK level 8 and above, since it uses API
* features that are not available on previous SDK's.
*/
public class AudioFocusHelper implements
AudioManager.OnAudioFocusChangeListener {
/**
* Represents something that can react to audio focus events. We implement
* this instead of just using AudioManager.OnAudioFocusChangeListener
* because that interface is only available in SDK level 8 and above, and we
* want our application to work on previous SDKs.
*/
public interface MusicFocusable {
/** Signals that audio focus was gained. */
public void onGainedAudioFocus();
/** Signals that audio focus was lost. */
public void onLostAudioFocus();
}
AudioManager mAM;
MusicFocusable mFocusable;
// do we have audio focus?
public static final int NoFocusNoDuck = 0; // we don't have audio focus, and
// can't duck
public static final int NoFocusCanDuck = 1; // we don't have focus, but can
// play at a low volume
// ("ducking")
public static final int Focused = 2; // we have full audio focus
private int mAudioFocus = NoFocusNoDuck;
public AudioFocusHelper(Context ctx, MusicFocusable focusable) {
if (android.os.Build.VERSION.SDK_INT >= 8) {
mAM = (AudioManager) ctx.getSystemService(Context.AUDIO_SERVICE);
mFocusable = focusable;
} else {
mAudioFocus = Focused; // no focus feature, so we always "have"
// audio focus
}
}
/** Requests audio focus. Returns whether request was successful or not. */
public boolean requestFocus() {
return AudioManager.AUDIOFOCUS_REQUEST_GRANTED == mAM
.requestAudioFocus(this, AudioManager.STREAM_MUSIC,
AudioManager.AUDIOFOCUS_GAIN);
}
/** Abandons audio focus. Returns whether request was successful or not. */
public boolean abandonFocus() {
return AudioManager.AUDIOFOCUS_REQUEST_GRANTED == mAM
.abandonAudioFocus(this);
}
public void giveUpAudioFocus() {
if (mAudioFocus == Focused && android.os.Build.VERSION.SDK_INT >= 8
&& abandonFocus())
mAudioFocus = NoFocusNoDuck;
}
public void tryToGetAudioFocus() {
if (mAudioFocus != Focused && android.os.Build.VERSION.SDK_INT >= 8
&& requestFocus())
mAudioFocus = Focused;
}
/**
* Called by AudioManager on audio focus changes. We implement this by
* calling our MusicFocusable appropriately to relay the message.
*/
public void onAudioFocusChange(int focusChange) {
if (mFocusable == null)
return;
switch (focusChange) {
case AudioManager.AUDIOFOCUS_GAIN:
mAudioFocus = Focused;
mFocusable.onGainedAudioFocus();
break;
case AudioManager.AUDIOFOCUS_LOSS:
case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT:
mAudioFocus = NoFocusNoDuck;
mFocusable.onLostAudioFocus();
break;
case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
mAudioFocus = NoFocusCanDuck;
mFocusable.onLostAudioFocus();
break;
default:
}
}
public int getAudioFocus() {
return mAudioFocus;
}
}