/*
* Weather API.
* Copyright (C) 2010 Denis Nelubin aka Gelin
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
* http://gelin.ru
* mailto:den@gelin.ru
*/
package ru.gelin.android.weather.v_0_2;
/**
* Holds temperature values.
* Allows to set the values in different unit systems.
* Automatically calculates high and low temps when current temp is set.
* Automatically calculates current temp when high and low are set.
*/
public class SimpleTemperature implements Temperature {
UnitSystem unit;
int current = UNKNOWN;
int low = UNKNOWN;
int high = UNKNOWN;
/**
* Constructs the temperature.
* The stored values will be returned in the specified unit system.
*/
public SimpleTemperature(UnitSystem unit) {
this.unit = unit;
}
/**
* Sets the current temperature in specified unit system.
*/
public void setCurrent(int temp, UnitSystem unit) {
if (this.unit.equals(unit)) {
this.current = temp;
} else {
this.current = convertValue(temp, unit);
}
}
/**
* Sets the low temperature in specified unit system.
*/
public void setLow(int temp, UnitSystem unit) {
if (this.unit.equals(unit)) {
this.low = temp;
} else {
this.low = convertValue(temp, unit);
}
}
/**
* Sets the high temperature in specified unit system.
*/
public void setHigh(int temp, UnitSystem unit) {
if (this.unit.equals(unit)) {
this.high = temp;
} else {
this.high = convertValue(temp, unit);
}
}
//@Override
public int getCurrent() {
if (this.current == UNKNOWN) {
return Math.round((getLow() + getHigh()) / 2f);
}
return this.current;
}
//@Override
public int getHigh() {
if (this.high == UNKNOWN) {
if (this.current == UNKNOWN) {
return this.low;
} else {
return this.current;
}
}
return this.high;
}
//@Override
public int getLow() {
if (this.low == UNKNOWN) {
if (this.current == UNKNOWN) {
return this.high;
} else {
return this.current;
}
}
return this.low;
}
//@Override
public UnitSystem getUnitSystem() {
return this.unit;
}
/**
* Creates new temperature in another unit system.
*/
public SimpleTemperature convert(UnitSystem unit) {
SimpleTemperature result = new SimpleTemperature(unit);
result.setCurrent(this.getCurrent(), this.getUnitSystem());
result.setLow(this.getLow(), this.getUnitSystem());
result.setHigh(this.getHigh(), this.getUnitSystem());
return result;
}
/**
* Converts the value from provided unit system into this temperature set unit system.
*/
int convertValue(int value, UnitSystem unit) {
if (this.unit.equals(unit)) {
return value;
}
if (UnitSystem.SI.equals(unit)) { //SI -> US
return Math.round(value * 9f / 5f + 32);
} else { //US -> SI
return Math.round((value - 32) * 5f / 9f);
}
}
}