/* * Copyright 2013 Hannes Janetzek * * This file is part of the OpenScienceMap project (http://www.opensciencemap.org). * * This program is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package org.oscim.android.gl; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import org.oscim.backend.GL; import android.annotation.SuppressLint; import android.opengl.GLES20; @SuppressLint("NewApi") public class AndroidGL implements GL { @Override public void attachShader(int program, int shader) { GLES20.glAttachShader(program, shader); } @Override public void bindAttribLocation(int program, int index, String name) { GLES20.glBindAttribLocation(program, index, name); } @Override public void bindBuffer(int target, int buffer) { GLES20.glBindBuffer(target, buffer); } @Override public void bindFramebuffer(int target, int framebuffer) { GLES20.glBindFramebuffer(target, framebuffer); } @Override public void bindRenderbuffer(int target, int renderbuffer) { GLES20.glBindRenderbuffer(target, renderbuffer); } @Override public void blendColor(float red, float green, float blue, float alpha) { GLES20.glBlendColor(red, green, blue, alpha); } @Override public void blendEquation(int mode) { GLES20.glBlendEquation(mode); } @Override public void blendEquationSeparate(int modeRGB, int modeAlpha) { GLES20.glBlendEquationSeparate(modeRGB, modeAlpha); } @Override public void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { GLES20.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } @Override public void bufferData(int target, int size, Buffer data, int usage) { GLES20.glBufferData(target, size, data, usage); } @Override public void bufferSubData(int target, int offset, int size, Buffer data) { GLES20.glBufferSubData(target, offset, size, data); } @Override public int checkFramebufferStatus(int target) { return GLES20.glCheckFramebufferStatus(target); } @Override public void compileShader(int shader) { GLES20.glCompileShader(shader); } @Override public int createProgram() { return GLES20.glCreateProgram(); } @Override public int createShader(int type) { return GLES20.glCreateShader(type); } @Override public void deleteBuffers(int n, IntBuffer buffers) { GLES20.glDeleteBuffers(n, buffers); } @Override public void deleteFramebuffers(int n, IntBuffer framebuffers) { GLES20.glDeleteFramebuffers(n, framebuffers); } @Override public void deleteProgram(int program) { GLES20.glDeleteProgram(program); } @Override public void deleteRenderbuffers(int n, IntBuffer renderbuffers) { GLES20.glDeleteRenderbuffers(n, renderbuffers); } @Override public void deleteShader(int shader) { GLES20.glDeleteShader(shader); } @Override public void detachShader(int program, int shader) { GLES20.glDetachShader(program, shader); } @Override public void disableVertexAttribArray(int index) { GLES20.glDisableVertexAttribArray(index); } @Override public void drawElements(int mode, int count, int type, int offset) { GLES20.glDrawElements(mode, count, type, offset); } @Override public void enableVertexAttribArray(int index) { GLES20.glEnableVertexAttribArray(index); } @Override public void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) { GLES20.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } @Override public void framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) { GLES20.glFramebufferTexture2D(target, attachment, textarget, texture, level); } @Override public void genBuffers(int n, IntBuffer buffers) { GLES20.glGenBuffers(n, buffers); } @Override public void generateMipmap(int target) { GLES20.glGenerateMipmap(target); } @Override public void genFramebuffers(int n, IntBuffer framebuffers) { GLES20.glGenFramebuffers(n, framebuffers); } @Override public void genRenderbuffers(int n, IntBuffer renderbuffers) { GLES20.glGenRenderbuffers(n, renderbuffers); } @Override public String getActiveAttrib(int program, int index, IntBuffer size, Buffer type) { return GLES20.glGetActiveAttrib(program, index, size, (IntBuffer) type); } @Override public String getActiveUniform(int program, int index, IntBuffer size, Buffer type) { //return GLES20.glGetActiveUniform(program, index, bufsize, length, size, type, name); throw new UnsupportedOperationException("missing implementation"); } @Override public void getAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) { throw new UnsupportedOperationException("missing implementation"); //GLES20.glGetAttachedShaders(program, maxcount, count, shaders); } @Override public int getAttribLocation(int program, String name) { return GLES20.glGetAttribLocation(program, name); } @Override public void getBooleanv(int pname, Buffer params) { throw new UnsupportedOperationException("missing implementation"); //GLES20.glGetBooleanv(pname, params); } @Override public void getBufferParameteriv(int target, int pname, IntBuffer params) { GLES20.glGetBufferParameteriv(target, pname, params); } @Override public void getFloatv(int pname, FloatBuffer params) { GLES20.glGetFloatv(pname, params); } @Override public void getFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) { GLES20.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); } @Override public void getProgramiv(int program, int pname, IntBuffer params) { GLES20.glGetProgramiv(program, pname, params); } @Override public String getProgramInfoLog(int program) { return GLES20.glGetProgramInfoLog(program); } @Override public void getRenderbufferParameteriv(int target, int pname, IntBuffer params) { GLES20.glGetRenderbufferParameteriv(target, pname, params); } @Override public void getShaderiv(int shader, int pname, IntBuffer params) { GLES20.glGetShaderiv(shader, pname, params); } @Override public String getShaderInfoLog(int shader) { return GLES20.glGetShaderInfoLog(shader); } @Override public void getShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) { GLES20.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); } @Override public void getShaderSource(int shader, int bufsize, Buffer length, String source) { throw new UnsupportedOperationException("missing implementation"); } @Override public void getTexParameterfv(int target, int pname, FloatBuffer params) { GLES20.glGetTexParameterfv(target, pname, params); } @Override public void getTexParameteriv(int target, int pname, IntBuffer params) { GLES20.glGetTexParameteriv(target, pname, params); } @Override public void getUniformfv(int program, int location, FloatBuffer params) { GLES20.glGetUniformfv(program, location, params); } @Override public void getUniformiv(int program, int location, IntBuffer params) { GLES20.glGetUniformiv(program, location, params); } @Override public int getUniformLocation(int program, String name) { return GLES20.glGetUniformLocation(program, name); } @Override public void getVertexAttribfv(int index, int pname, FloatBuffer params) { GLES20.glGetVertexAttribfv(index, pname, params); } @Override public void getVertexAttribiv(int index, int pname, IntBuffer params) { GLES20.glGetVertexAttribiv(index, pname, params); } @Override public void getVertexAttribPointerv(int index, int pname, Buffer pointer) { //GLES20.glGetVertexAttribPointerv(index, pname, pointer); throw new UnsupportedOperationException("missing implementation"); } @Override public boolean isBuffer(int buffer) { return GLES20.glIsBuffer(buffer); } @Override public boolean isEnabled(int cap) { return GLES20.glIsEnabled(cap); } @Override public boolean isFramebuffer(int framebuffer) { return GLES20.glIsFramebuffer(framebuffer); } @Override public boolean isProgram(int program) { return GLES20.glIsProgram(program); } @Override public boolean isRenderbuffer(int renderbuffer) { return GLES20.glIsRenderbuffer(renderbuffer); } @Override public boolean isShader(int shader) { return GLES20.glIsShader(shader); } @Override public boolean isTexture(int texture) { return GLES20.glIsTexture(texture); } @Override public void linkProgram(int program) { GLES20.glLinkProgram(program); } @Override public void releaseShaderCompiler() { GLES20.glReleaseShaderCompiler(); } @Override public void renderbufferStorage(int target, int internalformat, int width, int height) { GLES20.glRenderbufferStorage(target, internalformat, width, height); } @Override public void sampleCoverage(float value, boolean invert) { GLES20.glSampleCoverage(value, invert); } @Override public void shaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { GLES20.glShaderBinary(n, shaders, binaryformat, binary, length); } @Override public void shaderSource(int shader, String string) { GLES20.glShaderSource(shader, string); } @Override public void stencilFuncSeparate(int face, int func, int ref, int mask) { GLES20.glStencilFuncSeparate(face, func, ref, mask); } @Override public void stencilMaskSeparate(int face, int mask) { GLES20.glStencilMaskSeparate(face, mask); } @Override public void stencilOpSeparate(int face, int fail, int zfail, int zpass) { GLES20.glStencilOpSeparate(face, fail, zfail, zpass); } @Override public void texParameterfv(int target, int pname, FloatBuffer params) { GLES20.glTexParameterfv(target, pname, params); } @Override public void texParameteri(int target, int pname, int param) { GLES20.glTexParameteri(target, pname, param); } @Override public void texParameteriv(int target, int pname, IntBuffer params) { GLES20.glTexParameteriv(target, pname, params); } @Override public void uniform1f(int location, float x) { GLES20.glUniform1f(location, x); } @Override public void uniform1fv(int location, int count, FloatBuffer v) { GLES20.glUniform1fv(location, count, v); } @Override public void uniform1i(int location, int x) { GLES20.glUniform1i(location, x); } @Override public void uniform1iv(int location, int count, IntBuffer v) { GLES20.glUniform1iv(location, count, v); } @Override public void uniform2f(int location, float x, float y) { GLES20.glUniform2f(location, x, y); } @Override public void uniform2fv(int location, int count, FloatBuffer v) { GLES20.glUniform2fv(location, count, v); } @Override public void uniform2i(int location, int x, int y) { GLES20.glUniform2i(location, x, y); } @Override public void uniform2iv(int location, int count, IntBuffer v) { GLES20.glUniform2iv(location, count, v); } @Override public void uniform3f(int location, float x, float y, float z) { GLES20.glUniform3f(location, x, y, z); } @Override public void uniform3fv(int location, int count, FloatBuffer v) { GLES20.glUniform3fv(location, count, v); } @Override public void uniform3i(int location, int x, int y, int z) { GLES20.glUniform3i(location, x, y, z); } @Override public void uniform3iv(int location, int count, IntBuffer v) { GLES20.glUniform3iv(location, count, v); } @Override public void uniform4f(int location, float x, float y, float z, float w) { GLES20.glUniform4f(location, x, y, z, w); } @Override public void uniform4fv(int location, int count, FloatBuffer v) { GLES20.glUniform4fv(location, count, v); } @Override public void uniform4i(int location, int x, int y, int z, int w) { GLES20.glUniform4i(location, x, y, z, w); } @Override public void uniform4iv(int location, int count, IntBuffer v) { GLES20.glUniform4iv(location, count, v); } @Override public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) { GLES20.glUniformMatrix2fv(location, count, transpose, value); } @Override public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) { GLES20.glUniformMatrix3fv(location, count, transpose, value); } @Override public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) { GLES20.glUniformMatrix4fv(location, count, transpose, value); } @Override public void useProgram(int program) { GLES20.glUseProgram(program); } @Override public void validateProgram(int program) { GLES20.glValidateProgram(program); } @Override public void vertexAttrib1f(int indx, float x) { GLES20.glVertexAttrib1f(indx, x); } @Override public void vertexAttrib1fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib1fv(indx, values); } @Override public void vertexAttrib2f(int indx, float x, float y) { GLES20.glVertexAttrib2f(indx, x, y); } @Override public void vertexAttrib2fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib2fv(indx, values); } @Override public void vertexAttrib3f(int indx, float x, float y, float z) { GLES20.glVertexAttrib3f(indx, x, y, z); } @Override public void vertexAttrib3fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib3fv(indx, values); } @Override public void vertexAttrib4f(int indx, float x, float y, float z, float w) { GLES20.glVertexAttrib4f(indx, x, y, z, w); } @Override public void vertexAttrib4fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib4fv(indx, values); } @Override public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) { GLES20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); } @Override public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset) { // FIXME check implementation! GLES20.glVertexAttribPointer(indx, size, type, normalized, stride, offset); //throw new UnsupportedOperationException("missing implementation"); } @Override public void activeTexture(int texture) { GLES20.glActiveTexture(texture); } @Override public void bindTexture(int target, int texture) { GLES20.glBindTexture(target, texture); } @Override public void blendFunc(int sfactor, int dfactor) { GLES20.glBlendFunc(sfactor, dfactor); } @Override public void clear(int mask) { GLES20.glClear(mask); } @Override public void clearColor(float red, float green, float blue, float alpha) { GLES20.glClearColor(red, green, blue, alpha); } @Override public void clearDepthf(float depth) { GLES20.glClearDepthf(depth); } @Override public void clearStencil(int s) { GLES20.glClearStencil(s); } @Override public void colorMask(boolean red, boolean green, boolean blue, boolean alpha) { GLES20.glColorMask(red, green, blue, alpha); } @Override public void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) { throw new UnsupportedOperationException("missing implementation"); } @Override public void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) { throw new UnsupportedOperationException("missing implementation"); } @Override public void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) { GLES20.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } @Override public void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { GLES20.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } @Override public void cullFace(int mode) { GLES20.glCullFace(mode); } @Override public void deleteTextures(int n, IntBuffer textures) { GLES20.glDeleteTextures(n, textures); } @Override public void depthFunc(int func) { GLES20.glDepthFunc(func); } @Override public void depthMask(boolean flag) { GLES20.glDepthMask(flag); } @Override public void depthRangef(float zNear, float zFar) { GLES20.glDepthRangef(zNear, zFar); } @Override public void disable(int cap) { GLES20.glDisable(cap); } @Override public void drawArrays(int mode, int first, int count) { GLES20.glDrawArrays(mode, first, count); } @Override public void drawElements(int mode, int count, int type, Buffer indices) { GLES20.glDrawElements(mode, count, type, indices); } @Override public void enable(int cap) { GLES20.glEnable(cap); } @Override public void finish() { GLES20.glFinish(); } @Override public void flush() { GLES20.glFlush(); } @Override public void frontFace(int mode) { GLES20.glFrontFace(mode); } @Override public void genTextures(int n, IntBuffer textures) { GLES20.glGenTextures(n, textures); } @Override public int getError() { return GLES20.glGetError(); } @Override public void getIntegerv(int pname, IntBuffer params) { GLES20.glGetIntegerv(pname, params); } @Override public String getString(int name) { return GLES20.glGetString(name); } @Override public void hint(int target, int mode) { GLES20.glHint(target, mode); } @Override public void lineWidth(float width) { GLES20.glLineWidth(width); } @Override public void pixelStorei(int pname, int param) { GLES20.glPixelStorei(pname, param); } @Override public void polygonOffset(float factor, float units) { GLES20.glPolygonOffset(factor, units); } @Override public void readPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) { GLES20.glReadPixels(x, y, width, height, format, type, pixels); } @Override public void scissor(int x, int y, int width, int height) { GLES20.glScissor(x, y, width, height); } @Override public void stencilFunc(int func, int ref, int mask) { GLES20.glStencilFunc(func, ref, mask); } @Override public void stencilMask(int mask) { GLES20.glStencilMask(mask); } @Override public void stencilOp(int fail, int zfail, int zpass) { GLES20.glStencilOp(fail, zfail, zpass); } @Override public void texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) { GLES20.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } @Override public void texParameterf(int target, int pname, float param) { GLES20.glTexParameterf(target, pname, param); } @Override public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) { GLES20 .glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } @Override public void viewport(int x, int y, int width, int height) { GLES20.glViewport(x, y, width, height); } }