/******************************************************************************* * Copyright (c) 2006-2013 The RCP Company and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * The RCP Company - initial API and implementation *******************************************************************************/ package com.rcpcompany.uibindings; import java.util.Arrays; import java.util.Collections; import java.util.List; import org.eclipse.emf.common.util.Enumerator; /** * <!-- begin-user-doc --> A representation of the literals of the enumeration ' * <em><b>Binding State</b></em>', and utility methods for working with them. <!-- end-user-doc --> * * @see com.rcpcompany.uibindings.IUIBindingsPackage#getBindingState() * @generated */ public enum BindingState implements Enumerator { /** * The '<em><b>INIT</b></em>' literal object. <!-- begin-user-doc --> <!-- end-user-doc --> * * @see #INIT_VALUE * @generated * @ordered */ INIT(0, "INIT", "INIT"), //$NON-NLS-1$ //$NON-NLS-2$ /** * The '<em><b>PHASE1</b></em>' literal object. <!-- begin-user-doc --> <!-- end-user-doc --> * * @see #PHASE1_VALUE * @generated * @ordered */ PHASE1(1, "PHASE1", "PHASE1"), //$NON-NLS-1$ //$NON-NLS-2$ /** * The '<em><b>PHASE2</b></em>' literal object. <!-- begin-user-doc --> <!-- end-user-doc --> * * @see #PHASE2_VALUE * @generated * @ordered */ PHASE2(2, "PHASE2", "PHASE2"), //$NON-NLS-1$ //$NON-NLS-2$ /** * The '<em><b>PHASE3</b></em>' literal object. <!-- begin-user-doc --> <!-- end-user-doc --> * * @see #PHASE3_VALUE * @generated * @ordered */ PHASE3(3, "PHASE3", "PHASE3"), //$NON-NLS-1$ //$NON-NLS-2$ /** * The '<em><b>OK</b></em>' literal object. <!-- begin-user-doc --> <!-- end-user-doc --> * * @see #OK_VALUE * @generated * @ordered */ OK(4, "OK", "OK"), //$NON-NLS-1$ //$NON-NLS-2$ /** * The '<em><b>DISPOSED</b></em>' literal object. <!-- begin-user-doc --> <!-- end-user-doc --> * * @see #DISPOSED_VALUE * @generated * @ordered */ DISPOSED(5, "DISPOSED", "DISPOSED"), //$NON-NLS-1$ //$NON-NLS-2$ /** * The '<em><b>DISPOSE PENDING</b></em>' literal object. <!-- begin-user-doc -->A binding can * get this state if an error occurs during {@link IBindingContext#finish()}.<!-- end-user-doc * --> * * @see #DISPOSE_PENDING_VALUE * @generated * @ordered */ DISPOSE_PENDING(6, "DISPOSE_PENDING", "DISPOSE_PENDING"); //$NON-NLS-1$ //$NON-NLS-2$ /** * The '<em><b>INIT</b></em>' literal value. <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>INIT</b></em>' literal object isn't clear, there really should be * more of a description here... * </p> * <!-- end-user-doc --> * * @see #INIT * @generated * @ordered */ public static final int INIT_VALUE = 0; /** * The '<em><b>PHASE1</b></em>' literal value. <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>PHASE1</b></em>' literal object isn't clear, there really should be * more of a description here... * </p> * <!-- end-user-doc --> * * @see #PHASE1 * @generated * @ordered */ public static final int PHASE1_VALUE = 1; /** * The '<em><b>PHASE2</b></em>' literal value. <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>PHASE2</b></em>' literal object isn't clear, there really should be * more of a description here... * </p> * <!-- end-user-doc --> * * @see #PHASE2 * @generated * @ordered */ public static final int PHASE2_VALUE = 2; /** * The '<em><b>PHASE3</b></em>' literal value. <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>PHASE3</b></em>' literal object isn't clear, there really should be * more of a description here... * </p> * <!-- end-user-doc --> * * @see #PHASE3 * @generated * @ordered */ public static final int PHASE3_VALUE = 3; /** * The '<em><b>OK</b></em>' literal value. <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>OK</b></em>' literal object isn't clear, there really should be * more of a description here... * </p> * <!-- end-user-doc --> * * @see #OK * @generated * @ordered */ public static final int OK_VALUE = 4; /** * The '<em><b>DISPOSED</b></em>' literal value. <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>DISPOSED</b></em>' literal object isn't clear, there really should * be more of a description here... * </p> * <!-- end-user-doc --> * * @see #DISPOSED * @generated * @ordered */ public static final int DISPOSED_VALUE = 5; /** * The '<em><b>DISPOSE PENDING</b></em>' literal value. <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>DISPOSE PENDING</b></em>' literal object isn't clear, there really * should be more of a description here... * </p> * <!-- end-user-doc --> * * @see #DISPOSE_PENDING * @generated * @ordered */ public static final int DISPOSE_PENDING_VALUE = 6; /** * An array of all the '<em><b>Binding State</b></em>' enumerators. <!-- begin-user-doc --> <!-- * end-user-doc --> * * @generated */ private static final BindingState[] VALUES_ARRAY = new BindingState[] { INIT, PHASE1, PHASE2, PHASE3, OK, DISPOSED, DISPOSE_PENDING, }; /** * A public read-only list of all the '<em><b>Binding State</b></em>' enumerators. <!-- * begin-user-doc --> <!-- end-user-doc --> * * @generated */ public static final List<BindingState> VALUES = Collections.unmodifiableList(Arrays.asList(VALUES_ARRAY)); /** * Returns the '<em><b>Binding State</b></em>' literal with the specified literal value. <!-- * begin-user-doc --> <!-- end-user-doc --> * * @generated */ public static BindingState get(String literal) { for (int i = 0; i < VALUES_ARRAY.length; ++i) { final BindingState result = VALUES_ARRAY[i]; if (result.toString().equals(literal)) return result; } return null; } /** * Returns the '<em><b>Binding State</b></em>' literal with the specified name. <!-- * begin-user-doc --> <!-- end-user-doc --> * * @generated */ public static BindingState getByName(String name) { for (int i = 0; i < VALUES_ARRAY.length; ++i) { final BindingState result = VALUES_ARRAY[i]; if (result.getName().equals(name)) return result; } return null; } /** * Returns the '<em><b>Binding State</b></em>' literal with the specified integer value. <!-- * begin-user-doc --> <!-- end-user-doc --> * * @generated */ public static BindingState get(int value) { switch (value) { case INIT_VALUE: return INIT; case PHASE1_VALUE: return PHASE1; case PHASE2_VALUE: return PHASE2; case PHASE3_VALUE: return PHASE3; case OK_VALUE: return OK; case DISPOSED_VALUE: return DISPOSED; case DISPOSE_PENDING_VALUE: return DISPOSE_PENDING; } return null; } /** * <!-- begin-user-doc --> <!-- end-user-doc --> * * @generated */ private final int value; /** * <!-- begin-user-doc --> <!-- end-user-doc --> * * @generated */ private final String name; /** * <!-- begin-user-doc --> <!-- end-user-doc --> * * @generated */ private final String literal; /** * Only this class can construct instances. <!-- begin-user-doc --> <!-- end-user-doc --> * * @generated */ private BindingState(int value, String name, String literal) { this.value = value; this.name = name; this.literal = literal; } /** * <!-- begin-user-doc --> <!-- end-user-doc --> * * @generated */ @Override public int getValue() { return value; } /** * <!-- begin-user-doc --> <!-- end-user-doc --> * * @generated */ @Override public String getName() { return name; } /** * <!-- begin-user-doc --> <!-- end-user-doc --> * * @generated */ @Override public String getLiteral() { return literal; } /** * Returns the literal value of the enumerator, which is its string representation. <!-- * begin-user-doc --> <!-- end-user-doc --> * * @generated */ @Override public String toString() { return literal; } } // BindingState