package reco.frame.tv.view; import reco.frame.tv.R; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Shader; import android.graphics.SweepGradient; import android.graphics.Typeface; import android.util.AttributeSet; import android.util.Log; import android.view.View; /** * 专用于电视,有扇形 环形 两种风格 * * @author xiaanming * */ public class TvProgressBar extends View { /** * 画笔对象的引用 */ private Paint paint; /** * 圆环的颜色 */ private int backgroundColor; /** * 圆环进度的启始颜色 */ private int progressStartColor; /** * 圆环进度的终末颜色 */ private int progressEndColor; /** * 中间进度百分比的字符串的颜色 */ private int textColor; /** * 中间进度百分比的字符串的字体 */ private float textSize; /** * 圆环的宽度 */ private float roundWidth; /** * 圆角半径 默认为0 此时横线进度条为方角 */ private float rectRadius; /** * 最大进度 */ private int max; /** * 进度单位 */ private int progressPercent; /** * 当前进度 */ private int progress; private int targetProgress; /** * 是否显示中间的进度 */ private boolean textDisplayable; /** * 进度条风格:环形 扇形 或 长条 */ private int style; public static final int RING = 0; public static final int FAN = 1; public static final int RECT = 2; public TvProgressBar(Context context) { this(context, null); } public TvProgressBar(Context context, AttributeSet attrs) { this(context, attrs, 0); } public TvProgressBar(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); TypedArray mTypedArray = context.obtainStyledAttributes(attrs, R.styleable.TvProgressBar); // 获取自定义属性和默认值 backgroundColor = mTypedArray.getColor( R.styleable.TvProgressBar_backgroundColor, Color.TRANSPARENT); progressStartColor = mTypedArray.getColor( R.styleable.TvProgressBar_progressStartColor, Color.GREEN); progressEndColor = mTypedArray.getColor( R.styleable.TvProgressBar_progressEndColor, 0); textColor = mTypedArray.getColor(R.styleable.TvProgressBar_textColor, Color.GREEN); textSize = mTypedArray.getDimension(R.styleable.TvProgressBar_textSize, 15); // textSize=CommonUtil.Px2Dp(context, textSize);//PX 转 DP rectRadius = mTypedArray.getDimension( R.styleable.TvProgressBar_rectRadius, 0); roundWidth = mTypedArray.getDimension( R.styleable.TvProgressBar_roundWidth, 5); max = mTypedArray.getInteger(R.styleable.TvProgressBar_max, 100); progressPercent = max / 100; textDisplayable = mTypedArray.getBoolean( R.styleable.TvProgressBar_textDisplayable, false); style = mTypedArray.getInt(R.styleable.TvProgressBar_style, 0); mTypedArray.recycle(); } private boolean init = true; private Shader sweep; @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // /** // * 用于进度平滑 // */ // if (targetProgress > progress) { // progress+=progressPercent; // if (progress>=targetProgress) { // progress=targetProgress; // } // }else if(targetProgress<progress){ // progress=0; // } paint=new Paint(); int centre = getWidth() / 2; // 获取圆心的x坐标 paint.setStyle(Paint.Style.STROKE); // 设置空心 paint.setColor(backgroundColor); paint.setStrokeWidth(roundWidth); // 设置圆环的宽度 paint.setAntiAlias(true); // 消除锯齿 paint.setFlags(Paint.ANTI_ALIAS_FLAG); switch (style) { case RING: { int radius = (int) (centre - roundWidth / 2); // 圆环的半径 /** * 画环底色 */ canvas.drawCircle(centre, centre, radius, paint); // 画出圆环 /** * 画环进度 */ paint.setStrokeWidth(roundWidth); // 设置圆环的宽度 // 设置进度的颜色 if (progressEndColor == 0) { paint.setColor(progressStartColor); } else { // 渐变色 Shader sweep = new SweepGradient(centre, centre, new int[] {progressStartColor,progressEndColor,progressStartColor }, null); paint.setShader(sweep); } RectF oval = new RectF(centre - radius, centre - radius, centre + radius, centre + radius); // 用于定义的圆弧的形状和大小的界限 paint.setStyle(Paint.Style.STROKE); if (progress != 0) canvas.drawArc(oval, -90, 360 * progress / max, false, paint); // 根据进度画圆弧 break; } case FAN: { int radius = (int) (centre - roundWidth / 2) + 1; // 圆环的半径 paint.setStyle(Paint.Style.FILL); /** * 画扇底色 */ if (backgroundColor!=0) { canvas.drawCircle(centre, centre, radius, paint); // 画出圆环 } /** * 画扇进度 */ // 设置进度的颜色 if (progressEndColor == 0) { paint.setColor(progressStartColor); } else { // 渐变色 Shader sweep = new SweepGradient(centre, centre, new int[] {progressStartColor,progressEndColor,progressStartColor }, null); paint.setShader(sweep); } RectF oval = new RectF(centre - radius, centre - radius, centre + radius, centre + radius); // 定义的圆弧的形状和大小的界限 if (progress != 0) canvas.drawArc(oval, -90, 360 * progress / max, true, paint); // 根据进度画圆弧 break; } case RECT: { paint.setStyle(Paint.Style.FILL); int current = getWidth() * progress / max; /** * 画线底色 */ if (backgroundColor!=0) { if (rectRadius>getHeight()) { rectRadius=getHeight(); } RectF rectF = new RectF(0, 0, getWidth(), getHeight()); canvas.drawRoundRect(rectF, rectRadius, rectRadius, paint); } /** * 画线进度 */ // 设置进度的颜色 if (progressEndColor == 0) { paint.setColor(progressStartColor); } else { // 渐变色 Shader shader = new LinearGradient(0, 0, current, 0, new int[]{progressStartColor, progressEndColor}, null,Shader.TileMode.REPEAT); paint.setShader(shader); } RectF rectF2 = new RectF(0, 0, current, getHeight()); canvas.drawRoundRect(rectF2, rectRadius, rectRadius, paint); break; } } /** * 画进度文字 */ paint.setStrokeWidth(0); paint.setColor(textColor); paint.setTextSize(textSize); paint.setTypeface(Typeface.DEFAULT_BOLD); // 设置字体 int percent = (int) (((float) progress / (float) max) * 100); // 中间的进度百分比,先转换成float在进行除法运算,不然都为0 float textWidth = paint.measureText(percent + "%"); // 测量字体宽度,我们需要根据字体的宽度设置在圆环中间 if (textDisplayable && percent != 0) { if (percent < 10) { canvas.drawText(" " + percent + "%", centre - textWidth / 2, centre + textSize / 2, paint); // 画出进度百分比 } else { canvas.drawText(percent + "%", centre - textWidth / 2, centre + textSize / 2, paint); // 画出进度百分比 } } } public synchronized int getMax() { return max; } /** * 设置进度的最大值 * * @param max */ public synchronized void setMax(int max) { if (max < 0) { throw new IllegalArgumentException("max not less than 0"); } this.max = max; } /** * 获取进度.需要同步 * * @return */ public synchronized int getProgress() { return progress; } /** * 设置进度,此为线程安全控件,由于考虑多线的问题,需要同步 刷新界面调用postInvalidate()能在非UI线程刷新 * * @param progress */ public synchronized void setProgress(int progress) { if (progress < 0) { progress=0; } if (progress > max) { progress = max; } if (progress <= max) { // this.targetProgress=progress; this.progress = progress; postInvalidate(); } } public int getBackgroundColor() { return backgroundColor; } public void setBackgroundColor(int cricleColor) { this.backgroundColor = cricleColor; } public int getTextColor() { return textColor; } public void setTextColor(int textColor) { this.textColor = textColor; } public float getTextSize() { return textSize; } public void setTextSize(float textSize) { this.textSize = textSize; } public float getRoundWidth() { return roundWidth; } public void setRoundWidth(float roundWidth) { this.roundWidth = roundWidth; } }