/**
* Copyright (C) 2013 Jonathan Gillett, Joseph Heron
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.tinfoil.sms.messageQueue;
import com.bugsense.trace.BugSenseHandler;
import com.tinfoil.sms.dataStructures.Entry;
import com.tinfoil.sms.database.DBAccessor;
import com.tinfoil.sms.utility.SMSUtility;
import android.content.Context;
import android.os.Looper;
import android.util.Log;
public class MessageSender implements Runnable{
private boolean loopRunner = true;
private Context c;
private boolean empty = true;
private Thread thread;
private DBAccessor sender;
private boolean signal = false;
/**
* Start the thread to send messages.
* @param c The context the messages are sent from.
*/
public void startThread(Context c) {
this.c = c;
this.sender = new DBAccessor(c);
empty = true;
thread = new Thread(this);
thread.start();
}
//@Override
public void run() {
Looper.prepare();
/*
* Keep the thread running
* TODO change while(true) to use a semaphore so that the thread can be
* killed once the program has exited
*/
while(true)
{
Entry mes = null;
/*
* TODO change the queue to wait until the broadcast receiver
* notifies that the message has been sent or that the message.
*/
/*
* Get the next element in the queue. If there is no more elements
* wait until notified that there are more in the queue
*/
while(empty && mes == null)
{
mes = sender.getFirstInQueue();
if(mes != null)
{
break;
}
else if (mes == null && !loopRunner)
{
break;
}
synchronized(this){
try {
this.wait();
} catch (InterruptedException e) {
e.printStackTrace();
BugSenseHandler.sendExceptionMessage("Type", "MessageSender Concurrency Issue", e);
}
}
}
if (mes == null && !loopRunner)
{
break;
}
/*
* Check that the signal has not changed to have no signal to send
* messages. If there is no service, wait till the service state
* changes to signal.
*/
while(!signal && loopRunner)
{
Log.v("Signal", "none");
synchronized(this){
try {
this.wait();
} catch (InterruptedException e) {
e.printStackTrace();
BugSenseHandler.sendExceptionMessage("Type", "MessageSender Concurrency Issue", e);
}
}
}
Log.v("Signal", "some");
synchronized(this){
empty = true;
}
/*
* Send the message
*/
if(mes != null) {
SMSUtility.sendMessage(this.sender, c, mes);
}
}
loopRunner = true;
empty = true;
}
/**
* Set whether the queue has been emptied and notifies all the threads to
* wake up.
* @param setEmpty Whether the queue is empty or not.
*/
public void threadNotify(boolean setEmpty)
{
if(setEmpty)
{
empty = false;
}
synchronized (this) {
notifyAll();
}
}
/**
* Check whether the phone has signal.
* @return Whether the phone has signal or not.
*/
public synchronized boolean isSignal() {
return signal;
}
/**
* Set whether the phone has signal. This should really only be used by the
* signalListener.
* @param signal Whether the phone has signal or not.
*/
public synchronized void setSignal(boolean signal) {
this.signal = signal;
}
/**
* The semaphore for keeping the thread running. This can be left as true
* until the activity is no longer in use (onDestroy) where it can be set to
* false.
* @param runner Whether the thread should be kept running
*/
public synchronized void setRunner(boolean runner) {
this.loopRunner = runner;
notifyAll();
}
}