/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tgfx.render; import javafx.scene.paint.Color; import javafx.scene.paint.Paint; import javafx.scene.paint.*; /** * * @author ril3y */ public class Draw2d { static Paint retPaint; public static Paint SLOWEST = Color.web("#ee1a0f"); public static Paint SLOW = Color.web("#ff9933"); public static Paint MEDIUM_SLOW = Color.web("#eed00f"); public static Paint MEDUIM = Color.web("#c1ff66"); public static Paint FAST = Color.web("#85ff22"); public static Paint FASTEST = Color.web("#0fee17"); public static Paint TRAVERSE = Color.GRAY; private float MAX_MACHINE_VELOCITY; private static double stroke_weight = .5; public static double magnification = 3; private static double magZoomIncrement = 2; private static double strokeIncrement = .1; private static boolean firstDraw = true; public static boolean isFirstDraw() { return firstDraw; } public static void setFirstDraw(boolean firstDraw) { Draw2d.firstDraw = firstDraw; } public static double getMagnification() { return magnification; } public static void setMagnification(boolean b) { if (b) { Draw2d.magnification = magnification + magZoomIncrement; } else { Draw2d.magnification = magnification - magZoomIncrement; } } private static void calculateStroke() { if (stroke_weight <= 5) { strokeIncrement = 1; } if (stroke_weight <= 2) { strokeIncrement = .5; } if (stroke_weight <= 1) { strokeIncrement = .1; } if (stroke_weight <= .1) { strokeIncrement = .01; } if (strokeIncrement <= .01) { strokeIncrement = .001; } } public static void incrementSetStrokeWeight() { calculateStroke(); stroke_weight = stroke_weight + strokeIncrement; } public static void decrementSetStrokeWeight() { calculateStroke(); stroke_weight = stroke_weight - strokeIncrement; } // public static void setStrokeWeight(double w) { // if (w < 0) { // w = 0.01; // } // stroke_weight = w; // } public static double getStrokeWeight() { return stroke_weight; } public static Paint getLineColorFromVelocity(double vel) { if (vel > 1 && vel < 100) { return (SLOWEST); } else if (vel > 101 && vel <= 250) { return (SLOW); } else if (vel > 251 && vel <= 350) { return (MEDIUM_SLOW); } else if (vel > 351 && vel <= 390) { return (MEDUIM); } else if (vel > 391 && vel <= 650) { return (FAST); } else if (vel > 651) { return (FASTEST); } return retPaint; } }