package com.kartoflane.ftl.floorgen;
/**
* Similarily to rooms, doors' coordinates indicate a tile -- however, they always "hug" the
* left (if vertical) or top (if horizontal) wall of the tile they are positioned on.
*/
class Door {
private final int x;
private final int y;
private boolean horizontal;
Door(int x, int y, boolean h) {
this.x = x;
this.y = y;
horizontal = h;
}
protected int getX() {
return x;
}
protected int getY() {
return y;
}
protected boolean isHorizontal() {
return horizontal;
}
}