// Copyright 2009 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.android.stardroid.renderer.util;
import javax.microedition.khronos.opengles.GL10;
/**
* Represents a reference to an OpenGL texture. You may bind the texture to
* set it active, or delete it. Normal Java garbage collection will not
* reclaim this, so you must delete it when you are done with it. Note that
* when the OpenGL surface is re-created, any existing texture references are
* automatically invalidated and should not be bound or deleted.
*
* @author James Powell
*
*/
public interface TextureReference {
/**
* Sets this as the active texture on the OpenGL context.
* @param gl The OpenGL context
*/
void bind(GL10 gl);
/**
* Deletes the texture resource. This should not be called multiple times.
* Note that when the OpenGL surface is being re-created, all resources
* are automatically freed, so you should not delete the textures in that
* case.
* @param gl
*/
void delete(GL10 gl);
}