package net.onrc.onos.core.flowprogrammer; import java.util.Collection; import net.floodlightcontroller.core.internal.OFMessageFuture; import net.floodlightcontroller.core.module.IFloodlightService; import net.onrc.onos.core.intent.FlowEntry; import net.onrc.onos.core.matchaction.MatchActionOperationEntry; import net.onrc.onos.core.util.Dpid; import org.apache.commons.lang3.tuple.Pair; import org.projectfloodlight.openflow.protocol.OFBarrierReply; import org.projectfloodlight.openflow.protocol.OFMessage; /** * FlowPusherService is a service to send message to switches in proper rate. * Conceptually a queue is attached to each switch, and FlowPusherService * read a message from queue and send it to switch in order. * To guarantee message has been installed, FlowPusherService can add barrier * message to queue and can notify when barrier message is sent to switch. */ public interface IFlowPusherService extends IFloodlightService { public static enum MsgPriority { HIGH, // High priority: e.g. flow synchronization NORMAL, // Normal priority // LOW, // Low priority, not needed for now } public static enum QueueState { READY, // Queues with all priority are at work SUSPENDED, // Only prior queue is at work UNKNOWN } /** * Create a queue correspondent to the switch. * * @param dpid DPID of the switch to which new queue is attached. * @return true if new queue is successfully created. */ boolean createQueue(Dpid dpid); /** * Delete a queue correspondent to the switch. * Messages remains in queue will be all sent before queue is deleted. * * @param dpid DPID of the switch from which the queue is deleted. * @return true if queue is successfully deleted. */ boolean deleteQueue(Dpid dpid); /** * Delete a queue correspondent to the switch. * By setting force flag on, queue will be deleted immediately. * * @param dpid DPID of the switch from which the queue is deleted. * @param forceStop If this flag is set to true, queue will be deleted * immediately regardless of any messages in the queue. * If false, all messages will be sent to switch and queue will * be deleted after that. * @return true if queue is successfully deleted or flagged to be deleted. */ boolean deleteQueue(Dpid dpid, boolean forceStop); /** * Add a message to the queue of the switch with normal priority. * <p/> * Note: Notification is NOT delivered for the pushed message. * * @param dpid DPID of the switch to which the message is pushed. * @param msg Message object to be added. * @return true if message is successfully added to a queue. */ boolean add(Dpid dpid, OFMessage msg); /** * Add a message to the queue of the switch with specific priority. * * @param dpid DPID of the switch to which the message is pushed. * @param msg Message object to be added. * @param priority Sending priority of the message. * @return true if message is successfully added to a queue. */ boolean add(Dpid dpid, OFMessage msg, MsgPriority priority); /** * Push a collection of Flow Entries to the corresponding switches * with normal priority. * <p/> * Note: Notification is delivered for the Flow Entries that * are pushed successfully. * * @param entries the collection of <Dpid, FlowEntry> pairs * to push. */ void pushFlowEntries(Collection<Pair<Dpid, FlowEntry>> entries); /** * Push a collection of Flow Entries to the corresponding switches * with specific priority. * <p/> * Note: Notification is delivered for the Flow Entries that * are pushed successfully. * * @param entries the collection of <Dpid, FlowEntry> pairs * to push. * @param priority Sending priority of flow entries. */ void pushFlowEntries(Collection<Pair<Dpid, FlowEntry>> entries, MsgPriority priority); /** * Create a message from FlowEntry and add it to the queue of the * switch with normal priority. * <p/> * Note: Notification is delivered for the Flow Entries that * are pushed successfully. * * @param dpid DPID of the switch to which the message is pushed. * @param flowEntry FlowEntry object used for creating message. */ void pushFlowEntry(Dpid dpid, FlowEntry flowEntry); /** * Create a message from FlowEntry and add it to the queue of the * switch with specific priority. * <p/> * Note: Notification is delivered for the Flow Entries that * are pushed successfully. * * @param dpid DPID of the switch to which the message is pushed. * @param flowEntry FlowEntry object used for creating message. * @param priority Sending priority of flow entries. */ void pushFlowEntry(Dpid dpid, FlowEntry flowEntry, MsgPriority priority); /** * Create a message from MatchAction and add it to the queue of the switch * with normal priority. * * @param matchActionOp MatchAction to use */ void pushMatchAction(MatchActionOperationEntry matchActionOp); /** * Create messages for a collection of MatchActions and add them to the * appropriate queue. * * @param matchActionOps Collection of MatchAction to use */ void pushMatchActions(Collection<MatchActionOperationEntry> matchActionOps); /** * Set sending rate to a switch. * <p/> * TODO The rate limiter function currently does not work as we are unable * to determine the size of the messages when using Loxi. * * @param dpid DPID of the switch to alter the sending rate of. * @param rate Rate in bytes/ms. */ public void setRate(Dpid dpid, long rate); /** * Add BARRIER message to queue and wait for reply. * * @param dpid DPID of the switch to which a barrier message is pushed. * @return BARRIER_REPLY message sent from switch. */ OFBarrierReply barrier(Dpid dpid); /** * Add BARRIER message to queue asynchronously. * * @param dpid DPID of the switch to which a barrier message is pushed. * @return Future object of BARRIER_REPLY message which will be sent from switch. */ OFMessageFuture<OFBarrierReply> barrierAsync(Dpid dpid); /** * Suspend pushing message to a switch. * * @param dpid DPID of the switch whose queue is to be suspended. * @return true if success */ boolean suspend(Dpid dpid); /** * Resume pushing message to a switch. * * @param dpid DPID of the switch whose queue is to be resumed. * @return true if success */ boolean resume(Dpid dpid); /** * Get state of queue attached to a switch. * * @param dpid DPID of the switch to be checked. * @return State of queue. */ QueueState getState(Dpid dpid); }