package se.danielj.skuttandenyancat.misc;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
/**
*
* @author Daniel Jonsson
* @license GNU GPLv3
*
*/
public class SoundEffectsManager {
private static Sound starSound;
private static Sound landingSound;
public static void init() {
starSound = Gdx.audio.newSound(Gdx.files.internal("soundeffects/star.wav"));
landingSound = Gdx.audio.newSound(Gdx.files.internal("soundeffects/land.wav"));
}
public static void star() {
starSound.play();
}
public static void landingSound() {
landingSound.play();
}
public static void dispose() {
starSound.dispose();
landingSound.dispose();
}
}