package se.danielj.skuttandenyancat.misc; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.audio.Sound; /** * * @author Daniel Jonsson * @license GNU GPLv3 * */ public class SoundEffectsManager { private static Sound starSound; private static Sound landingSound; public static void init() { starSound = Gdx.audio.newSound(Gdx.files.internal("soundeffects/star.wav")); landingSound = Gdx.audio.newSound(Gdx.files.internal("soundeffects/land.wav")); } public static void star() { starSound.play(); } public static void landingSound() { landingSound.play(); } public static void dispose() { starSound.dispose(); landingSound.dispose(); } }