/*
* Copyright (C) 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.apps.santatracker.doodles.pursuit;
import android.content.res.Resources;
import com.google.android.apps.santatracker.doodles.shared.WatermelonBaseActor;
/**
* The watermelon that's always behind the player and the other running fruits.
* If the player or the running fruits gets too close to the watermelon, they get squished.
*/
public class WatermelonActor extends WatermelonBaseActor {
public static final float VERTICAL_RADIUS_WORLD = 90f;
public static final float HORIZONTAL_RADIUS_WORLD = 60f;
private static final int Z_INDEX = 5;
public WatermelonActor(Resources resources) {
super(resources);
zIndex = Z_INDEX;
}
@Override
public void update(float deltaMs) {
super.update(deltaMs);
int fps = (int) (10 * velocity.y / PursuitModel.BASE_SPEED);
bodySprite.setFPS(fps);
}
}