/** * Copyright (c) 2009-2011 SKRATCHDOT.COM * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * http://www.eclipse.org/legal/epl-v10.html * * Initial modeling finished using information provided by: * http://www.sonicspot.com/guide/wavefiles.html * * Contributors: * JEFF |:at:| SKRATCHDOT |:dot:| COM * * $Id$ */ package com.skratchdot.riff.wav; import org.eclipse.emf.ecore.EObject; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Sample Loop</b></em>'. * <!-- end-user-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link com.skratchdot.riff.wav.SampleLoop#getCuePointID <em>Cue Point ID</em>}</li> * <li>{@link com.skratchdot.riff.wav.SampleLoop#getType <em>Type</em>}</li> * <li>{@link com.skratchdot.riff.wav.SampleLoop#getStart <em>Start</em>}</li> * <li>{@link com.skratchdot.riff.wav.SampleLoop#getEnd <em>End</em>}</li> * <li>{@link com.skratchdot.riff.wav.SampleLoop#getFraction <em>Fraction</em>}</li> * <li>{@link com.skratchdot.riff.wav.SampleLoop#getPlayCount <em>Play Count</em>}</li> * </ul> * </p> * * @see com.skratchdot.riff.wav.WavPackage#getSampleLoop() * @model * @generated */ public interface SampleLoop extends EObject { /** * Returns the value of the '<em><b>Cue Point ID</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Cue Point ID</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Cue Point ID</em>' attribute. * @see #setCuePointID(Long) * @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_CuePointID() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getCuePointID(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getCuePointID <em>Cue Point ID</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Cue Point ID</em>' attribute. * @see #getCuePointID() * @generated */ void setCuePointID(Long value); /** * Returns the value of the '<em><b>Type</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Type</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Type</em>' attribute. * @see #setType(Long) * @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_Type() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getType(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getType <em>Type</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Type</em>' attribute. * @see #getType() * @generated */ void setType(Long value); /** * Returns the value of the '<em><b>Start</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Start</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Start</em>' attribute. * @see #setStart(Long) * @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_Start() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getStart(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getStart <em>Start</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Start</em>' attribute. * @see #getStart() * @generated */ void setStart(Long value); /** * Returns the value of the '<em><b>End</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>End</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>End</em>' attribute. * @see #setEnd(Long) * @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_End() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getEnd(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getEnd <em>End</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>End</em>' attribute. * @see #getEnd() * @generated */ void setEnd(Long value); /** * Returns the value of the '<em><b>Fraction</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Fraction</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Fraction</em>' attribute. * @see #setFraction(Long) * @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_Fraction() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getFraction(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getFraction <em>Fraction</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Fraction</em>' attribute. * @see #getFraction() * @generated */ void setFraction(Long value); /** * Returns the value of the '<em><b>Play Count</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Play Count</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Play Count</em>' attribute. * @see #setPlayCount(Long) * @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_PlayCount() * @model dataType="com.skratchdot.riff.wav.UnsignedInt" * @generated */ Long getPlayCount(); /** * Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getPlayCount <em>Play Count</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Play Count</em>' attribute. * @see #getPlayCount() * @generated */ void setPlayCount(Long value); } // SampleLoop