/**
* Copyright (c) 2009-2011 SKRATCHDOT.COM
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* http://www.eclipse.org/legal/epl-v10.html
*
* Initial modeling finished using information provided by:
* http://www.sonicspot.com/guide/wavefiles.html
*
* Contributors:
* JEFF |:at:| SKRATCHDOT |:dot:| COM
*
* $Id$
*/
package com.skratchdot.riff.wav;
import org.eclipse.emf.ecore.EObject;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Sample Loop</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link com.skratchdot.riff.wav.SampleLoop#getCuePointID <em>Cue Point ID</em>}</li>
* <li>{@link com.skratchdot.riff.wav.SampleLoop#getType <em>Type</em>}</li>
* <li>{@link com.skratchdot.riff.wav.SampleLoop#getStart <em>Start</em>}</li>
* <li>{@link com.skratchdot.riff.wav.SampleLoop#getEnd <em>End</em>}</li>
* <li>{@link com.skratchdot.riff.wav.SampleLoop#getFraction <em>Fraction</em>}</li>
* <li>{@link com.skratchdot.riff.wav.SampleLoop#getPlayCount <em>Play Count</em>}</li>
* </ul>
* </p>
*
* @see com.skratchdot.riff.wav.WavPackage#getSampleLoop()
* @model
* @generated
*/
public interface SampleLoop extends EObject {
/**
* Returns the value of the '<em><b>Cue Point ID</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Cue Point ID</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Cue Point ID</em>' attribute.
* @see #setCuePointID(Long)
* @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_CuePointID()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getCuePointID();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getCuePointID <em>Cue Point ID</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Cue Point ID</em>' attribute.
* @see #getCuePointID()
* @generated
*/
void setCuePointID(Long value);
/**
* Returns the value of the '<em><b>Type</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Type</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Type</em>' attribute.
* @see #setType(Long)
* @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_Type()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getType();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getType <em>Type</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Type</em>' attribute.
* @see #getType()
* @generated
*/
void setType(Long value);
/**
* Returns the value of the '<em><b>Start</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Start</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Start</em>' attribute.
* @see #setStart(Long)
* @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_Start()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getStart();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getStart <em>Start</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Start</em>' attribute.
* @see #getStart()
* @generated
*/
void setStart(Long value);
/**
* Returns the value of the '<em><b>End</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>End</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>End</em>' attribute.
* @see #setEnd(Long)
* @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_End()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getEnd();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getEnd <em>End</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>End</em>' attribute.
* @see #getEnd()
* @generated
*/
void setEnd(Long value);
/**
* Returns the value of the '<em><b>Fraction</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Fraction</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Fraction</em>' attribute.
* @see #setFraction(Long)
* @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_Fraction()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getFraction();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getFraction <em>Fraction</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Fraction</em>' attribute.
* @see #getFraction()
* @generated
*/
void setFraction(Long value);
/**
* Returns the value of the '<em><b>Play Count</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Play Count</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Play Count</em>' attribute.
* @see #setPlayCount(Long)
* @see com.skratchdot.riff.wav.WavPackage#getSampleLoop_PlayCount()
* @model dataType="com.skratchdot.riff.wav.UnsignedInt"
* @generated
*/
Long getPlayCount();
/**
* Sets the value of the '{@link com.skratchdot.riff.wav.SampleLoop#getPlayCount <em>Play Count</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Play Count</em>' attribute.
* @see #getPlayCount()
* @generated
*/
void setPlayCount(Long value);
} // SampleLoop