/////////////////////////////////////////////////////////////////////////////
//
// Project ProjectForge Community Edition
// www.projectforge.org
//
// Copyright (C) 2001-2014 Kai Reinhard (k.reinhard@micromata.de)
//
// ProjectForge is dual-licensed.
//
// This community edition is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation; version 3 of the License.
//
// This community edition is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
// Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, see http://www.gnu.org/licenses/.
//
/////////////////////////////////////////////////////////////////////////////
package org.projectforge.web.wicket.flowlayout;
import org.apache.wicket.behavior.Behavior;
import org.apache.wicket.markup.html.basic.Label;
import org.apache.wicket.markup.html.panel.Panel;
import org.apache.wicket.model.Model;
/**
* Represents a simple text panel. The enclosed span element is only shown if any behavior is added.
* @author Kai Reinhard (k.reinhard@micromata.de)
*
*/
public class TextPanel extends Panel
{
private static final long serialVersionUID = 4900467057369413432L;
Label label;
public TextPanel(final String id, final String text, final Behavior... behaviors)
{
super(id);
label = new Label("text", text);
init(behaviors);
}
public TextPanel(final String id, final Model<String> text, final Behavior... behaviors)
{
super(id);
label = new Label("text", text);
init(behaviors);
}
/**
* @return the label
*/
public Label getLabel()
{
return label;
}
/**
* Calls setRenderBodyOnly(false) and setOutputMarkupId(true) for the enclosed label.
* @return the label
*/
public Label getLabel4Ajax()
{
label.setRenderBodyOnly(false).setOutputMarkupId(true);
return label;
}
private void init(final Behavior... behaviors)
{
if (behaviors != null && behaviors.length > 0) {
label.add(behaviors);
} else {
label.setRenderBodyOnly(true);
}
add(label);
}
}