package com.revivius.nb.darcula.ui;
import com.bulenkov.darcula.DarculaUIUtil;
import com.bulenkov.darcula.ui.DarculaButtonUI;
import com.bulenkov.iconloader.util.GraphicsConfig;
import com.bulenkov.iconloader.util.Gray;
import java.awt.Component;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.RenderingHints;
import javax.swing.border.Border;
import javax.swing.plaf.InsetsUIResource;
import javax.swing.plaf.UIResource;
/**
* A minor re-write of DarculaButtonPainter to reduce border insets.
*
* Mostly copy paste from DarculaButtonPainter.
*
* @author Revivius
*/
public class ReducedInsetsDarculaButtonPainter implements Border, UIResource {
@Override
public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) {
Graphics2D g2d = (Graphics2D) g;
boolean square = DarculaButtonUI.isSquare(c);
if (c.hasFocus()) {
DarculaUIUtil.paintFocusRing(g2d, 2, 2, width - 3, height - 3);
} else {
GraphicsConfig config = new GraphicsConfig(g);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_DEFAULT);
g2d.setPaint(new GradientPaint(
width / 2, y, Gray._80.withAlpha(90),
width / 2, height, Gray._90.withAlpha(90)));
g2d.setPaint(Gray._100.withAlpha(180));
int arc = 5;
if (square) {
arc = 3;
}
g.drawRoundRect(x + 1, y + 1, width - 2, height - 2, arc, arc);
config.restore();
}
}
@Override
public Insets getBorderInsets(Component c) {
if (DarculaButtonUI.isSquare(c)) {
return new InsetsUIResource(2, 0, 2, 0);
}
return new InsetsUIResource(4, 6, 4, 6);
}
@Override
public boolean isBorderOpaque() {
return false;
}
}