package com.kreative.paint.material;
public class MaterialManager {
private final MaterialLoader materialLoader ;
private final AlphabetLoader alphabetLoader ;
private final ColorPaletteLoader colorPaletteLoader ;
private final DitherLoader ditherLoader ;
private final FontLoader fontLoader ;
private final FrameLoader frameLoader ;
private final GradientLoader gradientLoader ;
private final JarLoader jarLoader ;
private final PatternLoader patternLoader ;
private final ShapeLoader shapeLoader ;
private final SpriteLoader spriteLoader ;
private final StrokeLoader strokeLoader ;
private final TextureLoader textureLoader ;
public MaterialManager(MaterialLoader loader) {
this.materialLoader = (loader);
this.alphabetLoader = new AlphabetLoader (loader);
this.colorPaletteLoader = new ColorPaletteLoader (loader);
this.ditherLoader = new DitherLoader (loader);
this.fontLoader = new FontLoader (loader);
this.frameLoader = new FrameLoader (loader);
this.gradientLoader = new GradientLoader (loader);
this.jarLoader = new JarLoader (loader);
this.patternLoader = new PatternLoader (loader);
this.shapeLoader = new ShapeLoader (loader);
this.spriteLoader = new SpriteLoader (loader);
this.strokeLoader = new StrokeLoader (loader);
this.textureLoader = new TextureLoader (loader);
}
public MaterialLoader materialLoader () { return materialLoader ; }
public AlphabetLoader alphabetLoader () { return alphabetLoader ; }
public ColorPaletteLoader colorPaletteLoader () { return colorPaletteLoader ; }
public DitherLoader ditherLoader () { return ditherLoader ; }
public FontLoader fontLoader () { return fontLoader ; }
public FrameLoader frameLoader () { return frameLoader ; }
public GradientLoader gradientLoader () { return gradientLoader ; }
public JarLoader jarLoader () { return jarLoader ; }
public PatternLoader patternLoader () { return patternLoader ; }
public ShapeLoader shapeLoader () { return shapeLoader ; }
public SpriteLoader spriteLoader () { return spriteLoader ; }
public StrokeLoader strokeLoader () { return strokeLoader ; }
public TextureLoader textureLoader () { return textureLoader ; }
}