/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.ide.eclipse.gltrace.views.detail; import com.android.ide.eclipse.gltrace.GLEnum; import com.android.ide.eclipse.gltrace.state.GLCompositeProperty; import com.android.ide.eclipse.gltrace.state.GLStateType; import com.android.ide.eclipse.gltrace.state.IGLProperty; import com.google.common.base.Joiner; import org.eclipse.jface.action.IContributionItem; import org.eclipse.swt.SWT; import org.eclipse.swt.widgets.Composite; import org.eclipse.swt.widgets.Control; import org.eclipse.swt.widgets.Text; import java.util.Collections; import java.util.List; public class ShaderUniformDetailsProvider implements IStateDetailProvider { private Text mTextControl; private static final Joiner JOINER = Joiner.on(", "); @Override public boolean isApplicable(IGLProperty state) { return getShaderUniformProperty(state) != null; } @Override public void createControl(Composite parent) { mTextControl = new Text(parent, SWT.BORDER | SWT.READ_ONLY | SWT.MULTI | SWT.WRAP); mTextControl.setEditable(false); } @Override public void disposeControl() { } @Override public Control getControl() { return mTextControl; } @Override public void updateControl(IGLProperty state) { IGLProperty uniform = getShaderUniformProperty(state); if (uniform instanceof GLCompositeProperty) { GLCompositeProperty uniformProperty = (GLCompositeProperty) uniform; IGLProperty nameProperty = uniformProperty.getProperty(GLStateType.UNIFORM_NAME); IGLProperty typeProperty = uniformProperty.getProperty(GLStateType.UNIFORM_TYPE); IGLProperty valueProperty = uniformProperty.getProperty(GLStateType.UNIFORM_VALUE); String name = (String) nameProperty.getValue(); GLEnum type = (GLEnum) typeProperty.getValue(); Object value = valueProperty.getValue(); mTextControl.setText(formatUniform(name, type, value)); mTextControl.setEnabled(true); } else { mTextControl.setText(""); //$NON-NLS-1$ mTextControl.setEnabled(false); } } private String formatUniform(String name, GLEnum type, Object value) { String valueText; switch (type) { case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: case GL_FLOAT_VEC4: case GL_INT: case GL_INT_VEC2: case GL_INT_VEC3: case GL_INT_VEC4: case GL_BOOL: case GL_BOOL_VEC2: case GL_BOOL_VEC3: case GL_BOOL_VEC4: valueText = formatVector(value); break; case GL_FLOAT_MAT2: valueText = formatMatrix(2, value); break; case GL_FLOAT_MAT3: valueText = formatMatrix(3, value); break; case GL_FLOAT_MAT4: valueText = formatMatrix(4, value); break; case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: default: valueText = value.toString(); break; } return String.format("%s %s = %s", type, name, valueText); //$NON-NLS-1$ } private String formatVector(Object value) { if (value instanceof List<?>) { List<?> list = (List<?>) value; StringBuilder sb = new StringBuilder(list.size() * 4); sb.append('['); JOINER.appendTo(sb, list); sb.append(']'); return sb.toString(); } return value.toString(); } private String formatMatrix(int dimension, Object value) { if (value instanceof List<?>) { List<?> list = (List<?>) value; if (list.size() != dimension * dimension) { // Uniforms can only be square matrices, so this scenario should // not occur. return formatVector(value); } StringBuilder sb = new StringBuilder(list.size() * 4); sb.append('['); sb.append('\n'); for (int i = 0; i < dimension; i++) { sb.append(" "); //$NON-NLS-1$ JOINER.appendTo(sb, list.subList(i * dimension, (i + 1) * dimension)); sb.append('\n'); } sb.append(']'); return sb.toString(); } return value.toString(); } /** * Get the {@link GLStateType#PER_UNIFORM_STATE} property given a node in * the state hierarchy. */ private IGLProperty getShaderUniformProperty(IGLProperty state) { if (state.getType() == GLStateType.PER_UNIFORM_STATE) { return state; } state = state.getParent(); if (state != null && state.getType() == GLStateType.PER_UNIFORM_STATE) { return state; } return null; } @Override public List<IContributionItem> getToolBarItems() { return Collections.emptyList(); } }