package com.lateensoft.pathfinder.toolkit.deprecated.v1.model.character.stats; public class PTCombatStatSet { private int mTotalHP; private int mWounds; private int mNonLethalDamage; private int mDamageReduction; private int mBaseSpeedFt; //may need other for speed private int mInitDexMod; private int mInitMiscMod; private int mACArmour; private int mACShield; private int mACDexMod; private int mSizeMod; private int mACNaturalArmour; private int mDeflectionMod; private int mACMiscMod; private int mBABPrimary; private String mBABSecondary; private int mStrengthMod; private int mCMDDexMod; private int mSpellResist; public PTCombatStatSet(){ mTotalHP = 0; mWounds = 0; mNonLethalDamage = 0; mDamageReduction = 0; mBaseSpeedFt = 0; mInitDexMod = 0; mInitMiscMod = 0; mACArmour = 0; mACShield = 0; mACDexMod = 0; mSizeMod = 0; mACNaturalArmour = 0; mDeflectionMod = 0; mACMiscMod = 0; mBABPrimary = 0; mBABSecondary = ""; mStrengthMod = 0; mACDexMod = 0; mSpellResist = 0; } public void setTotalHP(int totalHP){ mTotalHP = totalHP; } public int getTotalHP(){ return mTotalHP; } public void setWounds(int wounds){ mWounds = wounds; } public int getWounds(){ return mWounds; } public void setNonLethalDamage(int nonlethalDamage){ mNonLethalDamage = nonlethalDamage; } public int getNonLethalDamage(){ return mNonLethalDamage; } public int getCurrentHP(){ return mTotalHP - mWounds - mNonLethalDamage; } public void setDamageReduction(int damageReduction){ mDamageReduction = damageReduction; } public int getDamageReduction(){ return mDamageReduction; } public void setBaseSpeed(int baseSpeedInFeet){ mBaseSpeedFt = baseSpeedInFeet; } public int getBaseSpeed(){ return mBaseSpeedFt; } public void setInitDexMod(int dexMod){ mInitDexMod = dexMod; } public int getInitDexMod(){ return mInitDexMod; } public void setInitiativeMiscMod(int initMiscMod){ mInitMiscMod = initMiscMod; } public int getInitiativeMiscMod(){ return mInitMiscMod; } public int getInitiativeMod(){ return mInitDexMod + mInitMiscMod; } public void setACArmourBonus(int armourBonus){ mACArmour = armourBonus; } public int getACArmourBonus(){ return mACArmour; } public void setACShieldBonus(int shieldBonus){ mACShield = shieldBonus; } public int getACShieldBonus(){ return mACShield; } public void setACDexMod(int dexMod){ mACDexMod = dexMod; } public int getACDexMod(){ return mACDexMod; } public void setSizeModifier(int sizeMod){ mSizeMod = sizeMod; } public int getSizeModifier(){ return mSizeMod; } public void setNaturalArmour(int naturalArmour){ mACNaturalArmour = naturalArmour; } public int getNaturalArmour(){ return mACNaturalArmour; } public void setDeflectionMod(int deflectionMod){ mDeflectionMod = deflectionMod; } public int getDeflectionMod(){ return mDeflectionMod; } public void setACMiscMod(int miscMod){ mACMiscMod = miscMod; } public int getACMiscMod(){ return mACMiscMod; } /** * * @return the net AC of the character. This is 10 + armour + shield + dexmod + sizemod + natural + defect + misc */ public int getTotalAC(){ return 10 + mACArmour + mACShield + mACDexMod + mSizeMod + mACNaturalArmour + mDeflectionMod + mACMiscMod; } /** * * @return the touch AC of the character. This is 10 + dexmod + sizemod + defect + misc */ public int getTouchAC(){ return 10 + mACDexMod + mSizeMod + mDeflectionMod + mACMiscMod; } /** * * @return the touch AC of the character. This is normal AC - dexmod */ public int getFlatFootedAC(){ return getTotalAC() - mACDexMod; } /** * Used to set the Base Attack Bonus for first attack. Sometimes referred to as "full" BAB * @param BABPrimary */ public void setBABPrimary(int BABPrimary){ mBABPrimary = BABPrimary; } public int getBABPrimary(){ return mBABPrimary; } /** * Sets the representation of the Base Attack Bonus for attacks after the first. * If a character has a BAB of x/y/z, this should be in the format of y/z * @param BABSecondary */ public void setBABSecondary(String BABSecondary){ if(BABSecondary != null) mBABSecondary = BABSecondary; } public String getBABSecondary(){ return mBABSecondary; } public void setStrengthMod(int strengthMod){ mStrengthMod = strengthMod; } public int getStrengthMod(){ return mStrengthMod; } public void setCMDDexMod(int dexMod){ mCMDDexMod = dexMod; } public int getCMDDexMod(){ return mCMDDexMod; } public void setSpellResistance(int spellResist){ mSpellResist = spellResist; } public int getSpellResist(){ return mSpellResist; } /** * * @return CMB = BAB + Strength mod + size mod */ public int getCombatManeuverBonus(){ return mBABPrimary + mStrengthMod + mSizeMod; } /** * * @return CMD = BAB + Strength mod + size mod + dex mod + 10 */ public int getCombatManeuverDefense(){ return getCombatManeuverBonus() + mCMDDexMod + 10; } }