// RAP [rh] SplashHandler disabled ///******************************************************************************* // * Copyright (c) 2007 IBM Corporation and others. // * All rights reserved. This program and the accompanying materials // * are made available under the terms of the Eclipse Public License v1.0 // * which accompanies this distribution, and is available at // * http://www.eclipse.org/legal/epl-v10.html // * // * Contributors: // * IBM Corporation - initial API and implementation // *******************************************************************************/ //package org.eclipse.ui.splash; // //import org.eclipse.core.runtime.IProgressMonitor; //import org.eclipse.core.runtime.NullProgressMonitor; //import org.eclipse.swt.widgets.Shell; //import org.eclipse.ui.IWorkbench; //import org.eclipse.ui.IWorkbenchPreferenceConstants; //import org.eclipse.ui.PlatformUI; //import org.eclipse.ui.application.WorkbenchAdvisor; // ///** // * Baseclass for splash implementations. Please note that methods on this class // * will be invoked while the Workbench is being instantiated. As such, any // * resource provided by the workbench plug-in cannot be guarenteed to be // * available to this class while executing. No attempt should be made to access // * {@link IWorkbench} or any subordinate interfaces or resources. // * // * @since 3.3 // */ //public abstract class AbstractSplashHandler { // // private Shell shell; // // /** // * Initialize this splash implementation. This is called very early in the // * workbench lifecycle before any window is created. The provided shell will // * already have a background image provided to it but subclasses are free to // * customize the shell in whatever way they see fit. Subclasses should // * ensure that they call the base implementation of this method at some // * point after their own method is invoked. // * // * <p> // * Calls to this method will be made from the UI thread. // * </p> // * // * @param splash // * the splash shell // */ // public void init(Shell splash) { // this.shell = splash; // } // // /** // * Signal the handler to end the splash and dispose of any resources. // * Subclasses should ensure that they call the base implementation of this // * method at some point after their own method is invoked. // * // * <p> // * Calls to this method will be made from the UI thread. // * </p> // */ // public void dispose() { // shell.close(); // shell = null; // } // // /** // * Return the progress monitor responsible for showing bundle loading. // * Default implementation returns a null progress monitor. // * // * <p> // * Calls made to methods on this progress monitor may be made from non-UI // * threads so implementors must take care to ensure proper synchronization // * with the UI thread if necessary. // * </p> // * // * <p> // * Please note that progress will only be shown if the // * "org.eclipse.ui/SHOW_PROGRESS_ON_STARTUP" property has been set to // * <code>true</code>. Because this property defaults to <code>false</code> // * RCP developers must set this property via a // * <code>plugin_customization.ini</code> file or by setting the preference // * on the Platform UI perference store in the // * {@link WorkbenchAdvisor#initialize(org.eclipse.ui.application.IWorkbenchConfigurer)} // * method if they wish to have progress reported on startup. // * </p> // * // * @return the progress monitor // * @see NullProgressMonitor // * @see PlatformUI#getPreferenceStore() // * @see IWorkbenchPreferenceConstants#SHOW_PROGRESS_ON_STARTUP // * @see WorkbenchAdvisor#initialize(org.eclipse.ui.application.IWorkbenchConfigurer) // */ // public IProgressMonitor getBundleProgressMonitor() { // return new NullProgressMonitor(); // } // // /** // * Get the {@link Shell} associated with this splash screen. If this method // * returns a non-<code>null</code> value prior to the // * {@link #init(Shell)} being invoked then this shell will be used for the // * splash shell and it will subsequently be passed to the // * {@link #init(Shell)} method. In this way a splash handler may participate // * in splash processes prior to the workbench startup. // * // * <p> // * Calls to this method may be made from any thread. Implementors must take // * care to ensure proper synchronization with the UI thread if necessary. // * </p> // * // * @return the splash shell // */ // public Shell getSplash() { // return shell; // } //}