/*******************************************************************************
* Copyright (c) 2009, 2011 Sierra Wireless and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* Sierra Wireless - initial API and implementation
*******************************************************************************/
package org.eclipse.koneki.ldt.metalua.internal;
import java.io.File;
import java.io.IOException;
import java.net.URL;
import org.eclipse.core.runtime.FileLocator;
import org.eclipse.core.runtime.Platform;
import org.eclipse.koneki.ldt.metalua.Activator;
import org.eclipse.osgi.util.NLS;
import org.osgi.framework.Bundle;
import com.naef.jnlua.LuaException;
import com.naef.jnlua.LuaState;
/**
* Provides {@link LuaState} loaded with Metalua.
*
* @author Kévin KIN-FOO <kkinfoo@anwyware-tech.com> {@linkplain http ://metalua.luaforge.net/manual000.html}
*/
public final class MetaluaStateFactory {
private static String sourcePath = null;
private MetaluaStateFactory() {
}
/**
* Provides a LuaState that can run Metalua code
*
* Just gives a LuaState loaded with the Metalua library.
*
* @return LuaState able to run Metalua code
*
* @throws LuaException
* the lua exception
*
* @see {@link LuaState}
* @since 1.0
*/
public static LuaState newLuaState() {
/*
* Create a regular LuaState, then enable it to run Metalua
*/
LuaState l = new LuaState();
// Load default libraries, in order to modify PATH
l.openLibs();
// Update path in order to be able to load Metalua
String metaluaPath = MetaluaStateFactory.sourcesPath();
StringBuilder path = new StringBuilder();
path.append(NLS.bind("package.path = [[{0}?.luac;{0}?.lua]]", metaluaPath));//$NON-NLS-1$
path.append(NLS.bind("package.mpath = [[{0}?.mlua]]", metaluaPath));//$NON-NLS-1$
path.append("package.cpath = ''");//$NON-NLS-1$
// Detect problems
l.load(path.toString(), "pathLoading"); //$NON-NLS-1$
l.call(0, 0);
// State is ready
return l;
}
public static String sourcesPath() {
// Define source path at first call
if (sourcePath == null) {
/**
* Locate fragment root, it will be Metalua's include path
*/
// Retrieve parent bundle
Bundle bundle = Platform.getBundle(Activator.PLUGIN_ID);
// Stop when fragment's root can't be located
try {
/*
* A folder called as below is available only from fragments, it contains Metalua files.
*/
final URL ressource = bundle.getResource("/lib"); //$NON-NLS-1$
final String path = FileLocator.toFileURL(ressource).getPath();
/*
* Remove folder name at the end of path in order to obtain fragment location on disk. It is the real Metalua path.
*/
sourcePath = new File(path).getPath() + File.separator;
} catch (final IOException e) {
Activator.logError("Unable to extract Metalua sources.", e); //$NON-NLS-1$
return ""; //$NON-NLS-1$
}
}
return sourcePath;
}
}