/** * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package bots.mctsbot.client.common.gamestate.modifiers; import java.util.Collections; import java.util.List; import java.util.Set; import bots.mctsbot.client.common.gamestate.AbstractGameState; import bots.mctsbot.client.common.gamestate.GameState; import bots.mctsbot.client.common.gamestate.GameStateVisitor; import bots.mctsbot.client.common.playerstate.AbstractPlayerState; import bots.mctsbot.client.common.playerstate.PlayerState; import bots.mctsbot.common.api.lobby.holdemtable.event.HoldemTableTreeEvent; import bots.mctsbot.common.api.lobby.holdemtable.event.NewRoundEvent; import bots.mctsbot.common.elements.player.PlayerId; import bots.mctsbot.common.elements.table.Round; import bots.mctsbot.common.elements.table.SeatId; import bots.mctsbot.common.elements.table.TableConfiguration; import com.biotools.meerkat.Hand; import com.google.common.collect.ImmutableBiMap; import com.google.common.collect.ImmutableMap; import com.google.common.collect.ImmutableMap.Builder; public class NewRoundState extends AbstractGameState { private final NewRoundEvent event; private final ImmutableBiMap<SeatId, PlayerId> seatMap; private final ImmutableMap<PlayerId, PlayerState> playerStates; private final PlayerId dealer; private final Hand communityCards; private final TableConfiguration tableConfiguration; private final GameState previousRoundState; private final PlayerId sb; private final PlayerId bb; public NewRoundState(GameState gameState, NewRoundEvent event) { this.event = event; this.previousRoundState = gameState; this.tableConfiguration = gameState.getTableConfiguration(); this.dealer = gameState.getDealer(); this.communityCards = gameState.getCommunityCards(); this.sb = gameState.getSmallBlind(); this.bb = gameState.getBigBlind(); Builder<PlayerId, PlayerState> playerStateBuilder = ImmutableMap.builder(); Set<PlayerId> playersIds = gameState.getSeatMap().values(); for (final PlayerId playerId : playersIds) { final PlayerState oldPlayerState = gameState.getPlayer(playerId); final Hand cards = oldPlayerState.getCards(); final int stack = oldPlayerState.getStack(); final boolean hasFolded = oldPlayerState.hasFolded(); final boolean hasBeenDealt = oldPlayerState.hasBeenDealt(); final SeatId seat = oldPlayerState.getSeatId(); final int investment = oldPlayerState.getTotalInvestment(); PlayerState playerState = new AbstractPlayerState() { @Override public String getName() { return oldPlayerState.getName(); } public int getBet() { return 0; } @Override public int getTotalInvestment() { return investment; } public Hand getCards() { return new Hand(cards); } public int getStack() { return stack; } public boolean hasFolded() { return hasFolded; } @Override public boolean hasBeenDealt() { return hasBeenDealt; } public PlayerId getPlayerId() { return playerId; } public SeatId getSeatId() { return seat; } @Override public boolean hasChecked() { return false; } /** * {@inheritDoc} */ @Override public List<Integer> getBetProgression() { return Collections.emptyList(); } }; playerStateBuilder.put(playerId, playerState); } seatMap = previousRoundState.getSeatMap(); playerStates = playerStateBuilder.build(); } public TableConfiguration getTableConfiguration() { return tableConfiguration; } public Set<PlayerId> getAllSeatedPlayerIds() { return playerStates.keySet(); } public Hand getCommunityCards() { return new Hand(communityCards); } public PlayerId getDealer() { return dealer; } public int getLargestBet() { return 0; } public PlayerId getLastBettor() { return null; } public HoldemTableTreeEvent getLastEvent() { return event; } public PlayerId getNextToAct() { return null; } @Override public int getMinNextRaise() { return tableConfiguration.getSmallBet(); } public PlayerState getPlayer(PlayerId playerId) { return playerStates.get(playerId); } @Override public ImmutableBiMap<SeatId, PlayerId> getSeatMap() { return seatMap; } public GameState getPreviousGameState() { return previousRoundState; } public int getPreviousRoundsPotSize() { return event.getPots().getTotalValue(); } public Round getRound() { return event.getRound(); } public int getRoundPotSize() { return 0; } public int getNbSeats() { return tableConfiguration.getMaxNbPlayers(); } @Override public int getNbRaises() { return 0; } @Override public PlayerId getBigBlind() { return bb; } @Override public PlayerId getSmallBlind() { return sb; } @Override public void acceptVisitor(GameStateVisitor visitor) { visitor.visitNewRoundState(this); } }