package nodebox.handle;
/**
* A Handle Delegate can react to changes requested by a Handle.
*/
public interface HandleDelegate {
public boolean hasInput(String portName);
public boolean isConnected(String portName);
/**
* Get the value from the port on the node.
*
* @param portName the name of the port.
* @return the value from the port.
*/
public Object getValue(String portName);
/**
* Set a value on the node with given the given port name.
* <p/>
* This callback is fired whenever we want to set a value and have an error reported back.
* This method can be called for every drag or move of the mouse, if needed.
*
* @param nodePath The path inside the network of the node the port belongs to.
* @param portName The port this value is linked to.
* @param value The new value.
*/
public void setValue(String nodePath, String portName, Object value);
/**
* Set a value on the node without causing an error.
* <p/>
* This callback is fired whenever we want to set a value, but ignore every error.
* For handles, this is the default, since we don't want to mess with error handling.
* This automatically does the right thing.
* <p/>
* For example, on a constrained handle where width / height need to be equal, calling this method
* will keep them in sync without raising errors that one can't be bigger than the other.
*
* @param portName The port this value is linked to.
* @param value The new value.
*/
public void silentSet(String portName, Object value);
/**
* Edits are no longer recorded until you call stopEditing. This allows you to batch edits.
*
* @param command the command name of the edit batch
*/
public void startEdits(String command);
/**
* Indicates that the user has stopped an editing operation.
* <p/>
* Use this when something significant has happened in your code, e.g. when you've drawn a line in the freehand node.
* <p/>
* This causes the undo mechanism to create a new undo "step".
*/
public void stopEditing();
/**
* Indicates that the handle needs to be updated.
* <p/>
* This calls the update method on the handle, then repaints it.
* <p/>
* The handle is updated every time a value is changed.
* Use this method whenever you want to update the handle state without changing a value,
* for example to redraw a handle cursor.
*/
public void updateHandle();
}