package de.lessvoid.nifty.sound.openal; import de.lessvoid.nifty.sound.SoundSystem; import de.lessvoid.nifty.spi.sound.SoundHandle; /** * A Slick handle to music. * * @author void */ public class OpenALMusicHandle implements SoundHandle { private final SoundSystem soundSystem; private final Music slickMusic; /** * Create new instance. * * @param newSoundSystem the soundsystem we are connected to * @param newSlickMusic the Slick Music thing */ public OpenALMusicHandle(final SoundSystem newSoundSystem, final Music newSlickMusic) { this.soundSystem = newSoundSystem; this.slickMusic = newSlickMusic; } @Override public void play() { slickMusic.play(1.0f, soundSystem.getMusicVolume()); } @Override public void stop() { slickMusic.stop(); } @Override public void setVolume(final float volume) { slickMusic.setVolume(volume); } @Override public float getVolume() { return slickMusic.getVolume(); } @Override public boolean isPlaying() { return slickMusic.playing(); } @Override public void dispose() { } }