package com.totu.farmdefence;
import com.totu.unity.GoogleIAB;
import com.unity3d.player.*;
import android.app.NativeActivity;
import android.content.Intent;
import android.content.res.Configuration;
import android.graphics.PixelFormat;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
public class UnityPlayerNativeActivity extends NativeActivity
{
protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code
// UnityPlayer.init() should be called before attaching the view to a layout - it will load the native code.
// UnityPlayer.quit() should be the last thing called - it will unload the native code.
protected void onCreate (Bundle savedInstanceState)
{
requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
getWindow().takeSurface(null);
setTheme(android.R.style.Theme_NoTitleBar_Fullscreen);
getWindow().setFormat(PixelFormat.RGB_565);
mUnityPlayer = new UnityPlayer(this);
if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
boolean trueColor8888 = false;
mUnityPlayer.init(glesMode, trueColor8888);
View playerView = mUnityPlayer.getView();
setContentView(playerView);
playerView.requestFocus();
}
protected void onDestroy ()
{
mUnityPlayer.quit();
super.onDestroy();
}
// onPause()/onResume() must be sent to UnityPlayer to enable pause and resource recreation on resume.
protected void onPause()
{
super.onPause();
mUnityPlayer.pause();
}
protected void onResume()
{
super.onResume();
mUnityPlayer.resume();
}
public void onConfigurationChanged(Configuration newConfig)
{
super.onConfigurationChanged(newConfig);
mUnityPlayer.configurationChanged(newConfig);
}
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
mUnityPlayer.windowFocusChanged(hasFocus);
}
public boolean dispatchKeyEvent(KeyEvent event)
{
if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
return mUnityPlayer.onKeyMultiple(event.getKeyCode(), event.getRepeatCount(), event);
return super.dispatchKeyEvent(event);
}
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
//결제 결과를 전달한다.
if(GoogleIAB.isInit)
{
GoogleIAB.onActivityResult(this, requestCode, resultCode, data);
}
}
}