/*
* Tiled Map Editor, (c) 2004-2006
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Adam Turk <aturk@biggeruniverse.com>
* Bjorn Lindeijer <bjorn@lindeijer.nl>
*/
package tiled.mapeditor.dungeon;
import tiled.core.Map;
abstract public class Builder
{
public static final int NORTH = 1;
public static final int EAST = 2;
public static final int SOUTH = 3;
public static final int WEST = 4;
protected int movesPerIteration = 0;
protected int direction = NORTH;
protected int wallTileId = 0,
floorTileId = 0,
doorTileId = 0;
private int ttl;
protected int mapx, mapy;
public Builder() {
}
public Builder(int x, int y, int dir) {
mapx = x;
mapy = y;
direction = dir;
}
public void decrementTtl() {
ttl--;
}
public int getTtl() {
return ttl;
}
public abstract void iterate();
public abstract Builder spawn();
public abstract void store(Map m);
}