/* * This file is part of lanterna (http://code.google.com/p/lanterna/). * * lanterna is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * Copyright (C) 2010-2012 Martin */ package com.googlecode.lanterna.gui.component; import com.googlecode.lanterna.gui.listener.ComponentListener; import com.googlecode.lanterna.terminal.TerminalPosition; /** * * @author Martin */ public abstract class AbstractInteractableComponent extends AbstractComponent implements InteractableComponent { private boolean hasFocus; private TerminalPosition hotspot; public AbstractInteractableComponent() { hotspot = null; } @Override public final void onEnterFocus(FocusChangeDirection direction) { hasFocus = true; for(ComponentListener cl: getComponentListeners()) cl.onComponentReceivedFocus(this); afterEnteredFocus(direction); } @Override public final void onLeaveFocus(FocusChangeDirection direction) { hasFocus = false; for(ComponentListener cl: getComponentListeners()) cl.onComponentLostFocus(this); afterLeftFocus(direction); } protected void afterEnteredFocus(FocusChangeDirection direction) { } protected void afterLeftFocus(FocusChangeDirection direction) { } /** * This method will return true if the component currently has input focus in the GUI * @return {@code true} if the component has input focus, otherwise {@code false} */ public boolean hasFocus() { return hasFocus; } @Override public TerminalPosition getHotspot() { return hotspot; } /** * Sets the hotspot, in global coordinates, of where to put the text cursor when this component * is active. If called with a {@code null} argument, the cursor will be hidden while this * component has focus. * @param point Global coordinates of the hotspot position for this component, or {@code null} * if the cursor is to be hidden */ protected void setHotspot(TerminalPosition point) { this.hotspot = point; } }