package com.limelight.binding.audio;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import com.limelight.LimeLog;
import com.limelight.nvstream.av.audio.AudioRenderer;
public class AndroidAudioRenderer implements AudioRenderer {
private AudioTrack track;
@Override
public boolean streamInitialized(int channelCount, int channelMask, int samplesPerFrame, int sampleRate) {
int channelConfig;
int bufferSize;
int bytesPerFrame = (samplesPerFrame * 2);
switch (channelCount)
{
case 1:
channelConfig = AudioFormat.CHANNEL_OUT_MONO;
break;
case 2:
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
break;
case 4:
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
break;
case 6:
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
break;
default:
LimeLog.severe("Decoder returned unhandled channel count");
return false;
}
// We're not supposed to request less than the minimum
// buffer size for our buffer, but it appears that we can
// do this on many devices and it lowers audio latency.
// We'll try the small buffer size first and if it fails,
// use the recommended larger buffer size.
try {
// Buffer two frames of audio if possible
bufferSize = bytesPerFrame * 2;
track = new AudioTrack(AudioManager.STREAM_MUSIC,
sampleRate,
channelConfig,
AudioFormat.ENCODING_PCM_16BIT,
bufferSize,
AudioTrack.MODE_STREAM);
track.play();
} catch (Exception e) {
// Try to release the AudioTrack if we got far enough
try {
if (track != null) {
track.release();
}
} catch (Exception ignored) {}
// Now try the larger buffer size
bufferSize = Math.max(AudioTrack.getMinBufferSize(sampleRate,
channelConfig,
AudioFormat.ENCODING_PCM_16BIT),
bytesPerFrame * 2);
// Round to next frame
bufferSize = (((bufferSize + (bytesPerFrame - 1)) / bytesPerFrame) * bytesPerFrame);
track = new AudioTrack(AudioManager.STREAM_MUSIC,
sampleRate,
channelConfig,
AudioFormat.ENCODING_PCM_16BIT,
bufferSize,
AudioTrack.MODE_STREAM);
track.play();
}
LimeLog.info("Audio track buffer size: "+bufferSize);
return true;
}
@Override
public void playDecodedAudio(byte[] audioData, int offset, int length) {
track.write(audioData, offset, length);
}
@Override
public void streamClosing() {
if (track != null) {
track.release();
}
}
@Override
public int getCapabilities() {
return 0;
}
}