package megameklab.com.ui;
import megamek.common.Entity;
/**
* In order to track when changes are made to the unit, we will have one
* ultimate holder of the Entity instance, and pass that around. That way, when
* the Entity is accessed, we can set a dirty flag so we know changes were made.
*
* @author nwalczak
*
*/
public interface EntitySource {
public Entity getEntity();
}