package net.minecraftplus.mcp_loom; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraft.stats.AchievementList; import net.minecraft.util.MathHelper; //@SlotFurnace public class SlotLoom extends Slot { /** The player that is using the GUI where this slot resides. */ private EntityPlayer thePlayer; private int field_75228_b; public SlotLoom(EntityPlayer player, IInventory p_i45793_2_, int slotIndex, int xPosition, int yPosition) { super(p_i45793_2_, slotIndex, xPosition, yPosition); this.thePlayer = player; } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack stack) { return false; } /** * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new * stack. */ public ItemStack decrStackSize(int amount) { if (this.getHasStack()) { this.field_75228_b += Math.min(amount, this.getStack().stackSize); } return super.decrStackSize(amount); } public void onPickupFromSlot(EntityPlayer playerIn, ItemStack stack) { this.onCrafting(stack); super.onPickupFromSlot(playerIn, stack); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an * internal count then calls onCrafting(item). */ protected void onCrafting(ItemStack stack, int amount) { this.field_75228_b += amount; this.onCrafting(stack); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. */ protected void onCrafting(ItemStack stack) { stack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b); if (!this.thePlayer.worldObj.isRemote) { int i = this.field_75228_b; float f = LoomRecipes.instance().getSmeltingExperience(stack); int j; if (f == 0.0F) { i = 0; } else if (f < 1.0F) { j = MathHelper.floor_float((float)i * f); if (j < MathHelper.ceiling_float_int((float)i * f) && Math.random() < (double)((float)i * f - (float)j)) { ++j; } i = j; } while (i > 0) { j = EntityXPOrb.getXPSplit(i); i -= j; this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, j)); } } this.field_75228_b = 0; net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerSmeltedEvent(thePlayer, stack); //TODO: Add Achievement : SILK MASTER } }