package com.gmail.nossr50.util.adapter; import org.bukkit.Sound; public class SoundAdapter { public static final Sound FIZZ; public static final Sound LEVEL_UP; public static final Sound FIREWORK_BLAST_FAR; public static final Sound ITEM_PICKUP; public static final Sound GHAST_SCREAM; public static final Sound ANVIL_LAND; public static final Sound ANVIL_USE; public static final Sound ITEM_BREAK; public static final Sound BAT_TAKEOFF; static { Sound temp = null; try { temp = Sound.valueOf("BLOCK_FIRE_EXTINGUISH"); } catch (Exception e) { temp = Sound.valueOf("FIZZ"); } finally { FIZZ = temp; } temp = null; try { temp = Sound.valueOf("ENTITY_PLAYER_LEVELUP"); } catch (Exception e) { temp = Sound.valueOf("LEVEL_UP"); } finally { LEVEL_UP = temp; } temp = null; try { temp = Sound.valueOf("ENTITY_GHAST_SCREAM"); } catch (Exception e) { temp = Sound.valueOf("GHAST_SCREAM"); } finally { GHAST_SCREAM = temp; } temp = null; try { temp = Sound.valueOf("ENTITY_ITEM_PICKUP"); } catch (Exception e) { temp = Sound.valueOf("ITEM_PICKUP"); } finally { ITEM_PICKUP = temp; } temp = null; try { temp = Sound.valueOf("ENTITY_ITEM_BREAK"); } catch (Exception e) { temp = Sound.valueOf("ITEM_BREAK"); } finally { ITEM_BREAK = temp; } temp = null; try { temp = Sound.valueOf("BLOCK_ANVIL_USE"); } catch (Exception e) { temp = Sound.valueOf("ANVIL_USE"); } finally { ANVIL_USE = temp; } temp = null; try { temp = Sound.valueOf("BLOCK_ANVIL_LAND"); } catch (Exception e) { temp = Sound.valueOf("ANVIL_LAND"); } finally { ANVIL_LAND = temp; } temp = null; try { temp = Sound.valueOf("ENTITY_BAT_TAKEOFF"); } catch (Exception e) { temp = Sound.valueOf("BAT_TAKEOFF"); } finally { BAT_TAKEOFF = temp; } temp = null; try { temp = Sound.valueOf("ENTITY_FIREWORK_BLAST_FAR"); } catch (Exception e) { temp = Sound.valueOf("FIREWORK_LARGE_BLAST2"); } finally { FIREWORK_BLAST_FAR = temp; } } }