/*
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.libraries.remixer.ui.widget.number;
import android.content.Context;
import android.support.v7.widget.AppCompatSeekBar;
import android.util.AttributeSet;
import android.widget.SeekBar;
/**
* A seekbar that has float values and the possibility of a non-zero minimum value.
*
* This is a little hacky but the Android standard SeekBar is based on a ProgressBar, so its values
* are all zero-based integers. We need a more versatile solution that supports float. To do this we
* build on top of the existing seek bar, allowing us to set a minimum, maximum, and step sizes.
*/
public class FloatSeekBar extends AppCompatSeekBar {
private float min = 0f;
private float max = 1f;
private float stepSize = 0.01f;
public FloatSeekBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setBoundaries(min, max, stepSize);
}
public FloatSeekBar(Context context, AttributeSet attrs) {
super(context, attrs);
setBoundaries(min, max, stepSize);
}
public FloatSeekBar(Context context) {
super(context);
setBoundaries(min, max, stepSize);
}
/**
* Set the float boundaries to {@code min} and {@code max} and uses the {@code stepSize} to
* calculate the max progress for the underlying {@link SeekBar}.
*/
public void setBoundaries(float min, float max, float stepSize) {
this.min = min;
this.max = max;
this.stepSize = stepSize;
int numberOfSteps = (int) ((max - min) / stepSize);
setMax(numberOfSteps);
}
public void setValue(float value) {
setProgress((int) ((value - min) / stepSize));
}
public float getValue() {
return getProgress() * stepSize + min;
}
}