/*******************************************************************************
* Copyright 2013 See AUTHORS File
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.mobidevelop.maps.editor;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.mobidevelop.maps.editor.commands.MapLayersCommands;
import com.mobidevelop.maps.editor.controllers.ControllerMap;
import com.mobidevelop.maps.editor.models.ModelMap;
import com.mobidevelop.maps.editor.models.ModelMapLayer;
import com.mobidevelop.maps.editor.models.ModelMapLayers;
import com.mobidevelop.maps.editor.views.ViewMapLayers;
import com.mobidevelop.utils.commands.CommandManager;
public class MapEditor implements ApplicationListener, ControllerMap {
private SpriteBatch batch;
private Skin skin;
private Stage uiStage;
private Stage viewStage;
private ModelMap map;
private CommandManager commands = new CommandManager();
@Override
public void create() {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
batch = new SpriteBatch();
skin = new Skin( Gdx.files.internal( "data/uiskin.json" ) );
uiStage = new Stage(w, h, true, batch);
viewStage = new Stage(w, h, false, batch);
map = createMap();
ViewMapLayers layers = new ViewMapLayers("Layers", skin);
layers.setController(this);
layers.setLayers((ModelMapLayers) map.getLayers());
uiStage.addActor(layers);
Gdx.input.setInputProcessor(new InputMultiplexer(uiStage, viewStage));
}
@Override
public void dispose() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void render() {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
viewStage.act(Math.min(1 / 30f, Gdx.graphics.getDeltaTime()));
viewStage.draw();
uiStage.act(Math.min(1 / 30f, Gdx.graphics.getDeltaTime()));
uiStage.draw();
}
@Override
public void resize(int width, int height) {
}
public ModelMap createMap() {
ModelMap map = new ModelMap();
ModelMapLayer layer = new ModelMapLayer(map);
layer.setName("Layer 1");
map.getLayers().addLayer(layer);
return map;
}
@Override
public void createLayer() {
ModelMapLayer layer = new ModelMapLayer(map);
layer.setName("Layer " + map.getLayers().getCount());
commands.execute(MapLayersCommands.add(map, layer));
}
}