/*
* Copyright (c) 2008, 2010, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores
* CA 94065 USA or visit www.oracle.com if you need additional information or
* have any questions.
*/
package com.sun.lwuit.io.ui;
import com.sun.lwuit.Display;
import com.sun.lwuit.EncodedImage;
import com.sun.lwuit.Image;
import com.sun.lwuit.io.FileSystemStorage;
import com.sun.lwuit.io.util.Util;
import java.io.IOException;
import java.io.InputStream;
import java.util.Vector;
/**
* This class is identical to FileEncodedImage with the difference of using
* asynchronious loading for files (and the animation framework) which will
* not work for all cases (e.g. renderers) but could improve some performance/RAM
* aspects.
*
* @author Shai Almog
*/
public class FileEncodedImageAsync extends EncodedImage {
private static int yieldDuration = 20;
/**
* Indicates the time to yield between image loads to throttle download speed
*
* @param d delay of the yield
*/
public static void setYieldDuration(int d) {
yieldDuration = d;
}
private String fileName;
private boolean changePending;
private boolean imageCreated;
private byte[] imageData;
private byte[] placeholder;
private static Thread imageDataThread;
private static Vector loadingQueue;
private static final Object LOCK = new Object();
private FileEncodedImageAsync(String fileName, byte[] placeholder, int w, int h) {
super(w, h);
this.fileName = fileName;
this.placeholder = placeholder;
}
private static Thread createLoadingThread() {
return new Thread() {
public void run() {
setPriority(MIN_PRIORITY + 1);
while(Display.isInitialized() && loadingQueue.size() > 0) {
FileEncodedImageAsync f;
synchronized(LOCK) {
f = (FileEncodedImageAsync)loadingQueue.elementAt(0);
loadingQueue.removeElementAt(0);
}
InputStream i = null;
try {
final byte[] imageData = new byte[(int) FileSystemStorage.getInstance().getLength(f.fileName)];
i = FileSystemStorage.getInstance().openInputStream(f.fileName);
Util.readFully(i, imageData);
i.close();
// we need to change the image on the EDT to avoid potential race conditions
final FileEncodedImageAsync currentImage = f;
Display.getInstance().callSerially(new Runnable() {
public void run() {
currentImage.imageData = imageData;
currentImage.resetCache();
currentImage.changePending = true;
currentImage.imageCreated = false;
}
});
// yield for other things running on the device
try {
sleep(yieldDuration);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
} catch (Throwable ex) {
ex.printStackTrace();
} finally {
Util.cleanup(i);
}
}
synchronized(LOCK) {
if(loadingQueue.size() == 0) {
imageDataThread = null;
loadingQueue = null;
return;
}
}
// still not over, this run is here to prevent us from holding the lock indefinetly.
run();
}
};
}
/**
* @inheritDoc
*/
protected void resetCache() {
super.resetCache();
}
/**
* @inheritDoc
*/
protected Image getInternal() {
imageCreated = true;
return super.getInternal();
}
/**
* @inheritDoc
*/
public byte[] getImageData() {
if(imageData != null) {
return imageData;
}
synchronized(LOCK) {
if(imageDataThread == null) {
imageDataThread = createLoadingThread();
loadingQueue = new Vector();
imageDataThread.start();
}
if(!loadingQueue.contains(this)) {
loadingQueue.addElement(this);
}
}
return placeholder;
}
/**
* @inheritDoc
*/
public boolean animate() {
if(changePending) {
if(imageCreated) {
changePending = false;
}
return true;
}
return false;
}
/**
* @inheritDoc
*/
public boolean isAnimation() {
return true;
}
/**
* Creates an encoded image that maps to a local file thus allowing to
* seamlessly fetch files as needed. This only works reasonably well for very small
* files.
*
* @param fileName the name of the file
* @param placeholder a placeholder image until the actual image loads
* @param width the width of the file or -1 if unknown (notice that this will improve performance)
* @param height the height of the file or -1 if unknown (notice that this will improve performance)
* @return image that will load the file seamlessly
*/
public static FileEncodedImageAsync create(String fileName, byte[] placeholder, int width, int height) {
return new FileEncodedImageAsync(fileName, placeholder, width, height);
}
}