/* * $Id: LuaInvocationHandler.java,v 1.4 2006-12-22 14:06:40 thiago Exp $ * Copyright (C) 2003-2007 Kepler Project. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package org.keplerproject.luajava; import java.lang.reflect.InvocationHandler; import java.lang.reflect.Method; /** * Class that implements the InvocationHandler interface. * This class is used in the LuaJava's proxy system. * When a proxy object is accessed, the method invoked is * called from Lua * @author Rizzato * @author Thiago Ponte */ public class LuaInvocationHandler implements InvocationHandler { private LuaObject obj; public LuaInvocationHandler(LuaObject obj) { this.obj = obj; } /** * Function called when a proxy object function is invoked. */ public Object invoke(Object proxy, Method method, Object[] args) throws LuaException { synchronized(obj.L) { String methodName = method.getName(); LuaObject func = obj.getField(methodName); if ( func.isNil() ) { return null; } Class retType = method.getReturnType(); Object ret; // Checks if returned type is void. if it is returns null. if ( retType.equals( Void.class ) || retType.equals( void.class ) ) { func.call( args , 0 ); ret = null; } else { ret = func.call(args, 1)[0]; if( ret != null && ret instanceof Double ) { ret = LuaState.convertLuaNumber((Double) ret, retType); } } return ret; } } }