/* * TeleStax, Open Source Cloud Communications * Copyright 2011-2015, Telestax Inc and individual contributors * by the @authors tag. * * This program is free software: you can redistribute it and/or modify * under the terms of the GNU Affero General Public License as * published by the Free Software Foundation; either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package org.mobicents.tools.smpp.balancer.api; import org.mobicents.tools.heartbeat.api.Node; import com.cloudhopper.smpp.pdu.Pdu; /** * @author Konstantin Nosach (kostyantyn.nosach@telestax.com) */ public interface LbClientListener { /** *Send bind response to client *@param sessionId session (client) id *@param packet PDU bind response received from server */ void bindSuccesfull(long sessionID, Pdu packet); /** *Send unbind response with error code to client *and remove client and server implementation from map *if server discard bind request because of error *@param sessionId session (client) id *@param packet PDU packet received from server */ void bindFailed(long sessionID, Pdu packet); /** *Send unbind response to client *@param sessionId session (client) id *@param packet PDU unbind response received from server */ void unbindSuccesfull(long sessionID, Pdu packet); /** *Send PDU response packet to client *@param sessionId session (client) id *@param packet PDU packet received from server */ void smppEntityResponse(Long sessionId, Pdu packet); /** *Send PDU request packet to client *@param sessionId session (client) id *@param packet PDU packet received from server */ void smppEntityRequestFromServer(Long sessionId, Pdu packet); /** *Change state of server implementation(REBINDING) and try to reconnect to another server *when connection lost to server *@param sessionId session (client) id *@param packet bind packet received from client *@param serverIndex index of server to which client was connected */ void connectionLost(Long sessionId, Pdu packet, Node node); /** *Change state of server implementation(BOUND) *@param sessionId session (client) id */ void reconnectSuccesful(Long sessionId); /** *Signals that server connection is ok *@param sessionId session (client) id */ void enquireLinkReceivedFromServer(Long sessionId); /** *Send unbind request from server to client *@param sessionId session (client) id *@param packet PDU unbind request received from server */ void unbindRequestedFromServer(Long sessionId, Pdu packet); }