/*
* TeleStax, Open Source Cloud Communications
* Copyright 2011-2015, Telestax Inc and individual contributors
* by the @authors tag.
*
* This program is free software: you can redistribute it and/or modify
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package org.mobicents.tools.smpp.balancer.api;
import org.mobicents.tools.heartbeat.api.Node;
import com.cloudhopper.smpp.pdu.Pdu;
/**
* @author Konstantin Nosach (kostyantyn.nosach@telestax.com)
*/
public interface LbClientListener {
/**
*Send bind response to client
*@param sessionId session (client) id
*@param packet PDU bind response received from server
*/
void bindSuccesfull(long sessionID, Pdu packet);
/**
*Send unbind response with error code to client
*and remove client and server implementation from map
*if server discard bind request because of error
*@param sessionId session (client) id
*@param packet PDU packet received from server
*/
void bindFailed(long sessionID, Pdu packet);
/**
*Send unbind response to client
*@param sessionId session (client) id
*@param packet PDU unbind response received from server
*/
void unbindSuccesfull(long sessionID, Pdu packet);
/**
*Send PDU response packet to client
*@param sessionId session (client) id
*@param packet PDU packet received from server
*/
void smppEntityResponse(Long sessionId, Pdu packet);
/**
*Send PDU request packet to client
*@param sessionId session (client) id
*@param packet PDU packet received from server
*/
void smppEntityRequestFromServer(Long sessionId, Pdu packet);
/**
*Change state of server implementation(REBINDING) and try to reconnect to another server
*when connection lost to server
*@param sessionId session (client) id
*@param packet bind packet received from client
*@param serverIndex index of server to which client was connected
*/
void connectionLost(Long sessionId, Pdu packet, Node node);
/**
*Change state of server implementation(BOUND)
*@param sessionId session (client) id
*/
void reconnectSuccesful(Long sessionId);
/**
*Signals that server connection is ok
*@param sessionId session (client) id
*/
void enquireLinkReceivedFromServer(Long sessionId);
/**
*Send unbind request from server to client
*@param sessionId session (client) id
*@param packet PDU unbind request received from server
*/
void unbindRequestedFromServer(Long sessionId, Pdu packet);
}