//----------------------------------------------------------------------------// // // // G h o s t M o t i o n A d a p t e r // // // //----------------------------------------------------------------------------// // <editor-fold defaultstate="collapsed" desc="hdr"> // // Copyright © Hervé Bitteur and others 2000-2013. All rights reserved. // // This software is released under the GNU General Public License. // // Goto http://kenai.com/projects/audiveris to report bugs or suggestions. // //----------------------------------------------------------------------------// // </editor-fold> package omr.ui.dnd; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.awt.Point; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionAdapter; /** * Class {@code GhostMotionAdapter} is a special MouseMotion adapter * meant for dragging the ghost image. * * @author Hervé Bitteur (from Romain Guy's demo) */ public class GhostMotionAdapter extends MouseMotionAdapter { //~ Static fields/initializers --------------------------------------------- /** Usual logger utility */ private static final Logger logger = LoggerFactory.getLogger( GhostMotionAdapter.class); //~ Instance fields -------------------------------------------------------- /** The related glasspane */ protected GhostGlassPane glassPane; //~ Constructors ----------------------------------------------------------- //--------------------// // GhostMotionAdapter // //--------------------// /** * Create a new GhostMotionAdapter object * * @param glassPane The related glasspane */ public GhostMotionAdapter (GhostGlassPane glassPane) { this.glassPane = glassPane; } //~ Methods ---------------------------------------------------------------- //--------------// // mouseDragged // //--------------// /** * In this default implementation, we don't modify the current image, we * simply tell the glassPane where to redraw the image * * @param e the mouse event */ @Override public void mouseDragged (MouseEvent e) { Point absPt = e.getLocationOnScreen(); glassPane.setPoint(new ScreenPoint(absPt.x, absPt.y)); } }