/*
* Copyright 2006-2012 ICEsoft Technologies Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an "AS
* IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package org.icepdf.core.pobjects.graphics;
import org.icepdf.core.pobjects.PRectangle;
import org.icepdf.core.pobjects.fonts.Font;
import org.icepdf.core.pobjects.fonts.FontFile;
import java.awt.geom.AffineTransform;
import java.awt.geom.Point2D;
/**
* The text state comprises those graphics state parameters that only affect text.
* <p/>
* Tc - Character spacing
* Tw - Word spacing
* Th - Horizontal scaling
* Tl - Leading Tf Text font
* Tfs - Text font size
* Tmode - Text rendering mode
* Trise - Text rise
* Tk - Text knockout
*
* @since 2.0
*/
public class TextState {
/**
* Fill text
*/
public static final int MODE_FILL = 0;
/**
* Stroke text
*/
public static final int MODE_STROKE = 1;
/**
* Fill then stroke text.
*/
public static final int MODE_FILL_STROKE = 2;
/**
* Neither fill nor stroke text
*/
public static final int MODE_INVISIBLE = 3;
/**
* Fill text and add to path for clipping.
*/
public static final int MODE_FILL_ADD = 4;
/**
* Stroke text and add to path for clipping
*/
public static final int MODE_STROKE_ADD = 5;
/**
* Fill then stroke,text and add to path for clipping
*/
public static final int MODE_FILL_STROKE_ADD = 6;
/**
* Add text to path for clipping
*/
public static final int MODE_ADD = 7;
// type3 font text states for d1 token.
protected PRectangle type3BBox;
// type 3 font text state for d0 token.
protected Point2D.Float type3HorizontalDisplacement;
/**
* Set the character spacing, Tc, to charSpace, which is a number expressed
* in unscaled text space units. Character spacing is used by the Tj, TJ,
* and ' operators. Initial value: 0.
*/
public float cspace = 0;
/**
* Set the word spacing, Tw, to wordSpace, which is a number expressed in
* unscaled text space units. Word spacing is used by the Tj, TJ, and '
* operators. Initial value: 0.
*/
public float wspace = 0;
/**
* Set the horizontal scaling, Th, to (scale div 100). scale is a number
* specifying the percentage of the normal width. Initial value: 100
* (normal width).
*/
public float hScalling = 1;
/**
* Set the text leading, Tl, to leading, which is a number expressed in
* unscaled text space units. Text leading is used only by the T*, ',
* and " operators. Initial value: 0.
*/
public float leading = 0;
/**
* Text Font size
*/
public float tsize = 0;
/**
* Set the text rendering mode, Tmode, to render, which is an integer.
* Initial value: 0.
*/
public int rmode = 0;
/**
* Set the text rise, Trise, to rise, which is a number expressed in
* unscaled text space units. Initial value: 0.
*/
public float trise = 0;
/**
* Transformation matrix defined by the Tm tag
*/
public AffineTransform tmatrix = new AffineTransform();
public AffineTransform tlmatrix = new AffineTransform();
/**
* Text Font - Associated ICEpdf font object
*/
public Font font;
/**
* Text Font - Associated awt font object for display purposes
*/
public FontFile currentfont;
/**
* Create a new Instance of TextState
*/
public TextState() {
}
/**
* Creat a new instance of TextState. All text state properites are copied
* from <code>ts</code>.
*
* @param ts text state to
*/
public TextState(TextState ts) {
// map properties
cspace = ts.cspace;
wspace = ts.wspace;
hScalling = ts.hScalling;
leading = ts.leading;
font = ts.font;
// create a new clone based on current font, cheap clone
currentfont = ts.currentfont != null ?
ts.currentfont.deriveFont(new AffineTransform()) : null;
tsize = ts.tsize;
tmatrix = new AffineTransform(ts.tmatrix);
tlmatrix = new AffineTransform(ts.tlmatrix);
rmode = ts.rmode;
trise = ts.trise;
}
public PRectangle getType3BBox() {
return type3BBox;
}
public void setType3BBox(PRectangle type3BBox) {
this.type3BBox = type3BBox;
}
public Point2D.Float getType3HorizontalDisplacement() {
return type3HorizontalDisplacement;
}
public void setType3HorizontalDisplacement(Point2D.Float type3HorizontalDisplacement) {
this.type3HorizontalDisplacement = type3HorizontalDisplacement;
}
}